Wondering why development on the new Unreal Tournament has ground to a halt? Wonder no further… Epic Games has provided access to a public test of a new Battle Royale game mode for Fortnite, hoping to cash in on the success of PUBG.
It turns out that this mode has been in development for quite some time using much of the Unreal Tournament team. Hopefully it will be successful and make Epic lots of money that they can spend on UT
Epic Games announced the winners of the latest round of Dev Grants. They aren’t providing information regarding the dollar amounts given to each Dev Grant winner, but with over $200,000 going to 15 winners, you can safely say they are all getting a good chunk of cash.
Even though it is on the bottom of the page, surely the top winner for UT fans is Scoob, for his awesome Elimination game mode. Congratulations Scoob!
Okay, it is with much reluctance that I post this due to the fact that if you take one look this, you’ll know why UT is taking so long to make.
If you’ve been keeping up on your gaming lately, you’ll know that Paragon is Epic’s new, triple-A MOBA game that has recently been revealed. One look at the visuals in this video and you can see that a huge part of Epic’s team is working on this. While the visuals are incredible, it’s a shame that this level of effort couldn’t be put into UT. Maybe it’s better for UT to lurk along in the background, away from the bean counters. Time will tell.
Fjaru is working on a very clean UT4 map called DM-Mimicry that looks like it will end up in my playlist for sure. Hard to say if he’s going for a HOLP style since it is a WIP but I’d take it just like it is! See the forum thread for info and downloads.
Just a quick update to let visitors know that the default behavior of the music player will no longer be set to autoplay. If you want to rock out to UT music on the site, just hit the play button in the upper left.
Also, for those that aren’t aware, you can open the playlist in the upper right corner to access 51 available tracks.
This is the first episode on “Fortnite Live” where Epic discusses some of their goals with the pre-alpha. Some players that have signed up for the pre-alpha have not gotten access and Epic explains some of the challenges that they are facing with their business approach to Fortnite.
Epic is covering every aspect of Fortnite from development, cloud infrastructure, and self-production of the game. It is quite a bit to take on for a relatively small company so it’s clear to see that they are being very careful.
Also on the video is a substantial amount of gameplay footage. Will be interesting to see how this all comes together.
There’s quite a bit of competition going on right now with pre-release arena fps’s! Not to be outdone, Cliffy’s Project Bluestreak released a pre-alpha teaser showing some nice imagery but no game play.
I’m certainly not going to complain about another UE4-based FPS!
Cliffy’s game company BossKey, revealed some new concept art for Project BlueStreak on their Twitch stream today. There is still not a ton of info out there regarding what Project BlueStreak will actually be when it is released other than possibly an old-school FPS.
Whether it ends up being a first person shooter when it is finally released or something very different, it’s hard to say at this point. These renders below of “Rushmore Station” don’t look that FPSish to me but I certainly have high hopes for it with Cliffy involved.
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