Hanway Lin has provided a few updated screenshots of his incredible DM-Hollow map in the UT forums. Looking forward to seeing this map get put on the Market Place!
The map formerly known as DM-Radioactive has now been fully meshed (still WIP) and renamed to DM-Obsidian. The good news is that it retains its extremely fun game play to go along with the amazing visuals.
The map is currently available for play under several game types on the Unreal Carnage hub.
Here’s a couple of new Unreal Engine 4 lighting guides using the latest engine version. There is significant coverage of shadow techniques in the second guide which I found useful.
Some of this stuff might be “expensive” processing-wise so keep in mind it might not be great for UT. (Warning: These videos are really long…)
A substantial update to UT4 was released today with numerous changes. Here’s the highlights:
Go HERE for the full changelog.
Zaccubus has also produced one of his fantastic Patch Notes videos. These videos now automatically start with the game after a patch.
There’s a new UT update available that has some fairly significant changes. Some good and some guaranteed to piss people off. Here’s the highlights:
And an excellent (as always) Zaccubus video to explain the changes further:
The full release notes can be found HERE.
One of the interesting changes with the last UT4 release was the addition of Ranked Duels. If you completed the duel tutorial, “Ranked Duel” would get added to the menu as an option. For those of you wondering why there is a big empty space at the bottom of the current main menu, it is to display additional unlocks such as Ranked Duel.
Epic continues to work on their matchmaking code, but due to few issues that were uncovered, Ranked Duel has been temporarily shut down and removed from the menu. Here’s hoping it makes a return in the next release!
The rebuilding of the Unreal Carnage Hub map list continues after the latest UT update. Thanks to community mappers who have provided rapid recooks so far!
Here’s the current list:
Epic has released a long awaited update to UT4. There are quite a few changes to the game. Make sure to give them plenty of play time before providing feedback to Epic. Zaccubus put together a video detailing the changes:
The next update to Unreal Tournament will occur as early as next week according to Epic. RZE posted on the Epic Discord channel that Monday 1/23 is looking likely barring any last minute issues.
It’s always fascinating to try out the changes and listen to the griping that follows! #prealpha…
There are quite a few encouraging signs that some form of Invasion will be coming to UT4. Reviewing GitHub commits for the Unreal Tournament project reveals that Epic’s Mysterial has several commits with references to Invasion, PvE, and monsters. Somewhat confusingly, there are also references to “Flag Invasion” which may be something entirely different.
The most likely scenario is that we will see some form of Invasion that will initially be available under the Custom tab at some point using existing player models as monsters.
The ultimate goal of course will be to bring alive some of the assets made in KazeoHin’s “Unreal Universe Monsters! Let’s make some art together!” forum thread and bring Invasion in as a standard part of the game. This will require a significant amount of work to get those assets properly functioning and animated in the game but it will be well worth it.