Epic Games has released Unreal Engine 4.17. As usual, you will be scrolling for days to review the entire, jaw-dropping change log.
Prominent in this release are several Sequencer related items. Go HERE for the full changelog.
The June 1st Unreal Engine Live Stream will focus on the long awaited Volumetric Fog feature this time around.
From an Unreal Engine Forum post by Alexander Paschall:
Daniel Wright joins the livestream once again, this time to talk about Volumetric Fog, a beautiful new rendering feature in 4.16. With Volumetric Fog, you can create incredible ambiance and mood in your environments using the new Volumetric Fog! Varying densities are supported so you can simulate clouds of dust or smoke flowing through light shafts, and any number of lights can affect the fog.
Watch the Twitch stream on the Unreal Engine Twitch channel at 2:00pm ET.
Here’s a couple of new Unreal Engine 4 lighting guides using the latest engine version. There is significant coverage of shadow techniques in the second guide which I found useful.
Some of this stuff might be “expensive” processing-wise so keep in mind it might not be great for UT. (Warning: These videos are really long…)
Here’s a crazy new feature in Unreal Engine 4.13. Procedural Mesh Slicing allows you to setup meshes that can be sliced up to bits during game play. Pretty cool stuff! This tutorial featuring Alexander Paschall and Ian Shaddon, shows you some of the tricks to get this done.
Unreal Engine 4.12 was officially released today even though UT has been using a pre-release version of 4.12 for quite a while. One of the big new features is the new Sequencer for real-time cinematics and cutscenes. If you’re using Matinee to make fly-throughs of your maps, you might want to take a look at the new features in Sequencer.
As usual, the full changelog is freakishly long. Go HERE for the full details.
Unreal Engine is now at version 4.10 with the usual massive change log. With UT now 2 revisions back, it will interesting to see if the team skips 4.9 altogether. Release information can be found HERE.
One of the new features is the Landscape Mirror Tool seen below. Instant outdoor, symmetric CTF!
Unreal Engine 4.8 was released today, and as usual, there is a massive amount of new and mind blowing additions. One thing that should find its way into the next UT build is the replay system with DVR-like functionality.
Outdoor scenes will take another leap with the new grass functionality. From the release notes: “The new grass system dynamically renders instanced grass and other ground clutter meshes on the landscape around the player”. Awesome!
Go HERE for the full release notes.
Evilmrfrank is at it again, this time showing off some footage from a standalone, unnamed game he is building. As usual, the visuals are incredible! I’m definitely going to keep my eyes on this one.