Unreal Carnage

Unreal Tournament | Unreal Engine News

Author: MauL (page 1 of 50)

Shroud Plays UT!

One of the world’s top Twitch streamers played UT today in front of thousands of viewers. Hopefully it will wake Epic up from their slumber…

There was a bit of activity on the Epic Discord channel with both Flak and RZE chatting a bit. Good to see.

Here’s the clip starting after a Quickplay attempt fail.

New Frag Video by w)v

Some awesome frags by mouz member w)v!

Unreal Carnage Hub Update

Moxnix has decided to join forces and unify his Chicago hub under the Unreal Carnage banner.

This made the most sense since the community is small and we’re using the same redirect, server provider, and Discord channel.

Moxnix, Metalfist, Power, and myself can admin both hubs. The Chicago and Dallas hubs won’t be deployed identically at this point which will give Moxnix the leeway to try different rulesets on the Chicago server.

New Frag Video by Fjaru

What started as a UT4 state of development video turned into more of an in-your-face frag video juxtaposed against Tim Sweeney’s embarrassing stumble on Twitch trying to clarify the state of development on UT.

Nice job Fjaru!

Tim Sweeney Discusses State of Unreal Tournament

On the Unreal Engine 2018 year in review Twitch stream, Tim Sweeney discusses a bit more about the state of Unreal Tournament.

It doesn’t sound like they are going to kill it but they certainly have no plans to work on it in the near future.

https://www.twitch.tv/videos/348608293?t=01h05m25s

Epic Admits UT4 Not Currently Being Developed

In an article on Variety today, Tim Sweeney mentioned that Unreal Tournament currently “isn’t actively developed”. Not a big surprise for most people but still hurts long time fans to see it in print.

The game has not been cancelled yet, so who knows, maybe the switch will get turned on again at some point.  There was also an article featured today on PC Gamer.

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Unreal Carnage Hub Bandwidth Usage Record @utgame

The Unreal Carnage Hub set another bandwidth usage record this past month with 251GB total bandwidth used, completely obliterating the last record of 161GB set in September.

A small portion can be attributed to issues with Quick Play, but usage was fairly consistent across the month which means some Quick Play types have discovered hubs are much more fun :-).

On top of that, the Unreal Carnage redirect server also not surprisingly set a bandwidth record of 725GB for the month.

The overall bandwidth usage trend has continued to go up as seen in the charts below.

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UT4 At DreamHack Atlanta – Nov 16, 2018

Unreal Tournament 4 will be featured this time around in the BYOC tournaments at DreamHack Atlanta this November. There will be a $1200 prize pool even! Go HERE to signup and learn more. If you want even more info, pester Barry “Barballs” Cogan in the Unreal Carnage Discord channel :).

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Hub Stats Now Available

Phantaci has created an awesome new @utgame mutator to collect hub stats and display them on a web page. To access stats for the Unreal Carnage hub, click on “Hub Stats” on the top menu and search for the hub in the search box in the upper right corner. This is still a work-in-progress by Phantaci so things might change over time.

Note this is currently only for team games i.e. no Deathmatch stats yet. The mutator is currently active on all of the ProMode rulesets on the hub under Featured. If you want stats collected on a Custom match, you will need to select the Global Stats mutator when setting up the match.

Special shout out to Chatouille for creating the http blueprint to connect the server to the stats webserver.

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Unreal Engine 4.20 Released

This is a massive new release that includes tons of stuff the Unreal Engine team has learned from Fortnite. The major focus is on visual optimizations for mobile.

One standout feature is the addition of Platform Material Stats. This allows you to see expected performance on difference platforms right inside the material editor. Very cool.

Go HERE for the full list of features in 4.20.

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