Moxnix has decided to join forces and unify his Chicago hub under the Unreal Carnage banner.
This made the most sense since the community is small and we’re using the same redirect, server provider, and Discord channel.
Moxnix, Metalfist, Power, and myself can admin both hubs. The Chicago and Dallas hubs won’t be deployed identically at this point which will give Moxnix the leeway to try different rulesets on the Chicago server.
What started as a UT4 state of development video turned into more of an in-your-face frag video juxtaposed against Tim Sweeney’s embarrassing stumble on Twitch trying to clarify the state of development on UT.
Unreal Tournament 4 will be featured this time around in the BYOC tournaments at DreamHack Atlanta this November. There will be a $1200 prize pool even! Go HERE to signup and learn more. If you want even more info, pester Barry “Barballs” Cogan in the Unreal Carnage Discord channel :).
Phantaci has created an awesome new @utgame mutator to collect hub stats and display them on a web page. To access stats for the Unreal Carnage hub, click on “Hub Stats” on the top menu and search for the hub in the search box in the upper right corner. This is still a work-in-progress by Phantaci so things might change over time.
Note this is currently only for team games i.e. no Deathmatch stats yet. The mutator is currently active on all of the ProMode rulesets on the hub under Featured. If you want stats collected on a Custom match, you will need to select the Global Stats mutator when setting up the match.
Special shout out to Chatouille for creating the http blueprint to connect the server to the stats webserver.
Hard to believe it has been twenty years since the release of Unreal. So many good times playing this game. Not only was the single player fantastic but the ability to play online coop and of course the predecessor to UT, Unreal botmatch, extended the gameplay massively.
Nobody really knows at this point whether or not Epic will shut down UT4 just like it did with Paragon. At this point it makes little sense to do so and the game is recently showing new signs of life even without Epic’s attention.
While the community is still extremely small, there has been a steady increase in the number of players lately. The Unreal Carnage Hub has seen its highest bandwidth usage ever in the last month since it has been in operation (since March 2015).
Additionally, many people are reporting that you can jump in a Quickmatch and almost always find players right away, most often with many non-familiar names that are new to the game. The interesting thing about Quickmatch players is that they are not counted in the game anywhere so nobody really knows how many there are. Only Epic knows…
Lastly, the Pro Weapons mod has been very well received with some long time players coming back to the game because of the mod.
Only time will tell how this plays out, but there are promising signs of life.
2004-2019. Unreal Carnage is an Unreal Tournament/Unreal Engine/Epic games fan site and is not affiliated with Epic Games.
Epic, Epic Games, the Epic Games logo, Unreal, Unreal Engine, Unreal Tournament, and the Unreal Tournament 3 logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.