Unreal Carnage Dallas Hub bandwidth usage has managed to stay well over the 250GB usage per month since December.
This is quite surprising given the amount of games out there competing for players time. The arrival of Apex Legends had very little effect for example.
It’s quite likely at this point that if Epic ever came back to UT that it would not involve the current iteration. It is now almost two years behind the latest Unreal Engine version not to mention that the team that worked on this version would most likely not be re-formed.
One thing is for sure – Epic won’t make another UT if there’s nobody interested in it so keep jumping on the hub people 😀.
The Unreal Carnage Dallas hub hit another milestone on bandwidth usage with 345GB for January. This is the third consecutive month of substantial bandwidth increases. The Chicago hub has also seen significant month-on-month gains.
Most of this is due to the fact that Quick Match is still down coupled with a “Shroud bump” after Shroud played UT on Twitch. It’s a shame that players are quitting the game due to the demise of Quick Match but at least a few are finding the hubs.
The Unreal Carnage redirect server also saw a record with 880GB worth of downloads for January. Getting close to a terabyte per month…
Moxnix has decided to join forces and unify his Chicago hub under the Unreal Carnage banner.
This made the most sense since the community is small and we’re using the same redirect, server provider, and Discord channel.
Moxnix, Metalfist, Power, and myself can admin both hubs. The Chicago and Dallas hubs won’t be deployed identically at this point which will give Moxnix the leeway to try different rulesets on the Chicago server.
What started as a UT4 state of development video turned into more of an in-your-face frag video juxtaposed against Tim Sweeney’s embarrassing stumble on Twitch trying to clarify the state of development on UT.
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