The Unreal Carnage Dallas hub hit another milestone on bandwidth usage with 345GB for January. This is the third consecutive month of substantial bandwidth increases. The Chicago hub has also seen significant month-on-month gains.
Most of this is due to the fact that Quick Match is still down coupled with a “Shroud bump” after Shroud played UT on Twitch. It’s a shame that players are quitting the game due to the demise of Quick Match but at least a few are finding the hubs.
The Unreal Carnage redirect server also saw a record with 880GB worth of downloads for January. Getting close to a terabyte per month…
Moxnix has decided to join forces and unify his Chicago hub under the Unreal Carnage banner.
This made the most sense since the community is small and we’re using the same redirect, server provider, and Discord channel.
Moxnix, Metalfist, Power, and myself can admin both hubs. The Chicago and Dallas hubs won’t be deployed identically at this point which will give Moxnix the leeway to try different rulesets on the Chicago server.
What started as a UT4 state of development video turned into more of an in-your-face frag video juxtaposed against Tim Sweeney’s embarrassing stumble on Twitch trying to clarify the state of development on UT.
Unreal Tournament 4 will be featured this time around in the BYOC tournaments at DreamHack Atlanta this November. There will be a $1200 prize pool even! Go HERE to signup and learn more. If you want even more info, pester Barry “Barballs” Cogan in the Unreal Carnage Discord channel :).
Phantaci has created an awesome new @utgame mutator to collect hub stats and display them on a web page. To access stats for the Unreal Carnage hub, click on “Hub Stats” on the top menu and search for the hub in the search box in the upper right corner. This is still a work-in-progress by Phantaci so things might change over time.
Note this is currently only for team games i.e. no Deathmatch stats yet. The mutator is currently active on all of the ProMode rulesets on the hub under Featured. If you want stats collected on a Custom match, you will need to select the Global Stats mutator when setting up the match.
Special shout out to Chatouille for creating the http blueprint to connect the server to the stats webserver.
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