The BU guys are back with Episode 4 of their awesome Podcast series where they summarize the development of the new UT. These are fantastic! This one is their best yet and really brings you up to date on UT development nicely.
The BU guys are back with Episode 4 of their awesome Podcast series where they summarize the development of the new UT. These are fantastic! This one is their best yet and really brings you up to date on UT development nicely.
Unreal Engine 4.2 was released today with a massive list of updates and bug fixes. The most anticipated aspect is the addition of vehicles and along with it vehicle physics. This will be a required release in order for Epic to build the new version of Onslaught into the new UT :). Read more HERE.
Sir Brizz and The White Dragon and hitting their stride now with the third edition of the BU Podcasts. Once again, they filter the good stuff out of the mayhem that is the new UT development forum. Excellent job guys!
The MCC server has been patched and seems to be working properly. I patched my own client UT3 and was able to see the MCC server with a correct ping and join it properly.
You will need to update your game in accordance with THIS post to be able see the server on the server list. You will have to delete all previous Favorites and add them back (once they are all patched) or else they will show 9999 for a ping.
Remember that you will have to create a new user name. This is your chance to create the username you always wanted 🙂 but couldn’t have due to GameSpy’s gigantic database. If you want to keep your Stats on this site logging correctly and you don’t want to have to use UTComp to change your name, make sure your name change is identical to the one listed in the Stats.
Good to see BeyondUnreal back in action after being fairly dormant without a new UT for so many years. They have been putting together excellent Podcasts, bringing together media releases about the new UT along with culled forum info. If you don’t want to comb the new UT forums for hours, these Podcasts are a good alternative.
The Epic UT crew indulged in their first rudimentary Deathmatch play, testing out their barely 3 week old baby. So awesome to be able to watch this unfold before our eyes.
Read more on the Epic Community site.
In case you missed it, PC Gamer interviewed Steve Polge last week discussing the new UT. It’s a bit of a rehash but he does clarify some points already made so it’s still a good read. Check it out HERE.
Wow ChongLee is making good progress on his version of Deck for the new UT! He completely changed out the static mesh model of the map with BSP so he will now have in-editor control of quick architecture changes. Exciting to see this progressing!
Notice that the current early build of UT now has some rudimentary UT weapons in (models ported from UT3). Really cool to watch UT being built right before our eyes!
It’s “hold your breath time” as we get near to the GameSpy shutdown and the switch-over to Epic’s new in-house master server. Bubbaaxm2 reported in the UT3 forums that it should be up and running next week. It looks like it will entail a replacement of your UT3.exe file.
More concerning is the long list of questions that were asked by RattleSN4K3. One of them relates to the server query ports that server monitors use. Potentially, the Gametracker server monitors (like the one’s on this site) will no longer function unless they are modified by Gametracker. If that takes much more effort than lifting one, maybe two fingers, I don’t see them putting the effort in for a old game like UT3. We will see…
Well, I can always count on my fellow nostalgic type Sneh to bring back some of the classics. It’s very early days but he’s been playing around with DM-Hyperblast in UE4.
The new UT could possibly see a Deathmatch alpha release in a few weeks. Might be nice to have a DM-Hyperblast alpha to go with it! Â Hint, hint Sneh…
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