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Category: Unreal Tournament (page 20 of 37)

The Movement Movement

Sir Brizz and raxxy have lit a fire under the movement issues in the current UT pre-alpha. They have crafted a way to have a server push custom settings to Brizz’ movement prototyper if you join a custom server.

To test this out, download Brizz’ prototyper HERE. Be sure to update this after each build or check the forums to see if it’s broken on a new UT build.

Once you have the movement prototyper installed, you need to join servers that say “CUSTOM CONTENT” preferably BeyondUnreal’s Phayder Labs.

Make sure you voice your opinion on the new movement in the forums. UT movement needs to be this or something close.

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1/31/15 UT Pre-Alpha Build Available

Epic pushed into Saturday again to get a build out (feeling guilty). The Launcher actually died on me during the update and when I tried to resume, it would not complete. After an uninstall, I was able to get back up and running again.

In this build, more UI changes are evident especially in the area of the server browser. Honestly I wasn’t sure how to get the server list at first, but I finally figured out that you have to double-click on the grouped list of servers. Things aren’t very clear there between the Hubs window and server list the way it is now but I’m sure things will get better in time.

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New UE/UT Launcher Released Today

Epic released the latest version of the Launcher today with a much more prominent UT page.

This is definitely a step forward layout-wise with separate tabs at the top for UT and Unreal Engine content. I’m still not a huge fan of the orange/white color scheme but oh well.

NewLauncher

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UT Project Update: Community Level Lea, Weapon Update

Today’s UT update revealed some exciting imagery! First up was a Keyshot render of KazeoHin’s Flak cannon by Chris Perna (below). Hopefully this will be representative of how the flak will look when it gets in game.

YemYam also revealed the in-engine render of the shock rifle which looks fantastic.  To watch the the full UT project update, go to the Twitch channel HERE.

 

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New UT Pre-Alpha Build Available

Some of the Epic crewed worked on the weekend to get a new build out a few hours ago. The biggest change on this release should be more stable net code.

I haven’t tested it online yet but offline there are not too many obvious changes to the game.  Most of the changes are under the hood. See the left side menu for release notes.

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Fragging with Zaccubus : UT Tutorial How to Aim With Secondary Link

Leave it up to Zaccubus to make the annoying secondary link more interesting. Currently my least favorite characteristic of UT4, the secondary link with the tractor beam effect is quite controversial.

Here Zaccubus details some link secondary strategies for both offense and defense.

 

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Metalfist Papercraft UT Trophy!

The man with the most patience on the planet is at it again with UT papercraft goodies. Metalfist has put together instructions and templates to build the classic UT trophy! Only massive amounts of time and patience are standing between you and this beauty :).

I built the deemer a couple of years ago and it tested my concentration and patience to the max (and I built MCC-Hangar remember…) but this might be too cool to pass up.

Read more HERE.

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UT Project Update 1/21/15: Marketplace update, general project update

Today’s  UT Project Twitch stream gave fascinating insight into how Epic will bring TF2-like functionality to the game by allowing people to make and buy custom hats and many other items on the marketplace.

Pete Knepley gave a live walkthrough of how to bring in a custom hat mesh into the game and make it playable.

Steve Polge discussed a rough target of springtime to open up the game to a wider audience for playtesting. Seems like quite a bit of work to do before then!

Lastly, the topic of Epic playtests with the community came up. Epic is planning on running servers very soon that will be set up to playtest with the community. I already got my arse handed to me once by a hammer-crazed Joe Wilcox on a public server over the holidays!

To watch the stream, go HERE for the direct link.

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YemYam’s High Poly Shock Rifle!!

YemYam revealed his high poly render of the new shock rifle on today’s Twitch stream and it is phenomenal! Here are some of the renders that he posted in the forums.

 

 

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UT Project Update: Community Level Review, Art Update

Today’s UT project update focused on a couple of community maps (yay evilmrfrank) but more importantly, the reveals of YemYam’s high poly shock rifle. Truly amazing to see this beast come to life. I think many community fears were allayed with the first true high poly weapon visual shown so far.

In addition, Chris Perna showed off some great new Malcolm sketches. Okay, even though this week’s build sucks for some reason (can’t seem to get a good online connection), I’m excited about the game again!

The other exciting tidbit is that Epic announced that they’ve hired Gooba on contract! So awesome to see a community member make it to the big time!

Check out the Twitch HERE.

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