Moxnix has decided to join forces and unify his Chicago hub under the Unreal Carnage banner.
This made the most sense since the community is small and we’re using the same redirect, server provider, and Discord channel.
Moxnix, Metalfist, Power, and myself can admin both hubs. The Chicago and Dallas hubs won’t be deployed identically at this point which will give Moxnix the leeway to try different rulesets on the Chicago server.
Mr. E is working on a fun, small Deathmatch map for UT called DM-Airforce. His latest version is installed and ready to go on the UC Hub. Word of warning, this one is probably not a great place to practice your sliding skills…
So it had to happen. Several forum members, including myself posted that if XP points were only to be gained on Epic servers for the foreseeable future, then they should run a Dallas server. Dallas is really the best place in the US to bring in the most players with reasonable pings. As of tonight, the first Epic Dallas server is live.
What this does is make the Unreal Carnage Dallas Hub nearly redundant. Hopefully Epic can figure out sooner rather than later how to authorize non-Epic Hubs to support XP progression and replay recording. Having a fully customized Hub like the current iteration of the UC Hub is only fun to run if people actually play on it.
The tickrate on the Unreal Carnage Hub has been changed from 60 to 100 and it seems to have better performance overall. One of the most notable differences is that it seems to have reduced instance crashes.
Epic has made bug fixes in that regard in the most recent build but there still have been a few crashes. So far, with the server tickrate at 100, there have not been any instance crashes on the Hub.
March 21, 2015 / MauL / Comments Off on UT4 HUB Issues: Memory Problems Persist in 3/18 Build
Apologies to players on the Unreal Carnage HUB experiencing issues. I was hoping to be able to run this on a 2 core/2GB RAM VPS but I had to increase it to a 3 core/3GB RAM unit tonight.
While this upgrade kept the HUB from crashing, the night still ended with a bunch of zombie game instances running in RAM. This was supposed to be fixed in the 3/18 build but it looks like it has reared its ugly head once again. It’s a pre-alpha folks…
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