Epic surprised game developers today with the reveal of Unreal Engine 5! There are some mind boggling new technologies that will be available, specifically the Lumen lighting engine and the ability to place high poly assets right in the editor without a performance hit. Check out the reveal video below!
Unreal Engine 5 won’t be officially released until 2021.
Unreal Engine 4.23 was released today. A few of the new features are listed as follows:
– Unreal Engine’s new physics and destruction system called Chaos (Beta) – Virtual texturing, which is a new way to handle very large textures (Beta) – Unreal Insights, a new unified profiling experience (Beta) – HoloLens 2 native support (Beta) – Ray tracing improvements – Niagara improvements – Virtual production improvements
Unreal Carnage Dallas Hub bandwidth usage has managed to stay well over the 250GB usage per month since December.
This is quite surprising given the amount of games out there competing for players time. The arrival of Apex Legends had very little effect for example.
It’s quite likely at this point that if Epic ever came back to UT that it would not involve the current iteration. It is now almost two years behind the latest Unreal Engine version not to mention that the team that worked on this version would most likely not be re-formed.
One thing is for sure – Epic won’t make another UT if there’s nobody interested in it so keep jumping on the hub people 😀.
The Unreal Carnage Dallas hub hit another milestone on bandwidth usage with 345GB for January. This is the third consecutive month of substantial bandwidth increases. The Chicago hub has also seen significant month-on-month gains.
Most of this is due to the fact that Quick Match is still down coupled with a “Shroud bump” after Shroud played UT on Twitch. It’s a shame that players are quitting the game due to the demise of Quick Match but at least a few are finding the hubs.
The Unreal Carnage redirect server also saw a record with 880GB worth of downloads for January. Getting close to a terabyte per month…
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