Unreal Carnage Dallas Hub bandwidth usage has managed to stay well over the 250GB usage per month since December.
This is quite surprising given the amount of games out there competing for players time. The arrival of Apex Legends had very little effect for example.
It’s quite likely at this point that if Epic ever came back to UT that it would not involve the current iteration. It is now almost two years behind the latest Unreal Engine version not to mention that the team that worked on this version would most likely not be re-formed.
One thing is for sure – Epic won’t make another UT if there’s nobody interested in it so keep jumping on the hub people 😀.
UT Renaissance Development launches development stream series which will help to establish connection between players and community developers.During every episode of stream developers will show off their personal artwork and stuff they work on and implement in game.This will help playerbase to stay tuned in whats going on with UT.Players are welcome give any advice and even critique.Remember that WE are building the UT at this point and your feedback is important for us.Be it new idea or just advice. Tomorrow is our first stream of pilot episode. Here are the Twitch and Youtube links where the episodes will be streamed.
The Unreal Carnage Dallas hub hit another milestone on bandwidth usage with 345GB for January. This is the third consecutive month of substantial bandwidth increases. The Chicago hub has also seen significant month-on-month gains.
Most of this is due to the fact that Quick Match is still down coupled with a “Shroud bump” after Shroud played UT on Twitch. It’s a shame that players are quitting the game due to the demise of Quick Match but at least a few are finding the hubs.
The Unreal Carnage redirect server also saw a record with 880GB worth of downloads for January. Getting close to a terabyte per month…
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