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Tag: @utgame

Shaddycat’s “For Fun Free for All” Deathmatch Tournament Tomorrow!

Shaddycat is hosting a Deathmatch Tournament tomorrow, April 26, 2020 at 2:00 PM CDT ! Visit the Challonge page to get signed up! You can also go to the Unreal Carnage Discord channel for discussion.

https://www.youtube.com/watch?v=okXVPbV2olA

NA Blitz Cup Jan 25th, 2020

The first North American Blitz Cup of 2020 is happening next weekend! The fun starts on January 25th at 17:00 CET! The Cup is organized by the Hydrate clan and will be streamed on Twitch by conX5.

See the Unreal Carnage Discord Blitz Cup #info channel for further details.

There’s still time to register. Sign ups are at Challonge HERE.

Unreal Tournament World Duel Cup

With a total prize pool of $500, UT4 fans will be glued to the UT World Duel Cup sponsored by UTPugs. The fun starts at 1:30 PM EST tomorrow, March 9th.

Here’s the prize money breakdown:

Pool for Division 1: $375 ($150, $100, $70, $55)

Pool for Division 2: $125 ($50, $35, $25, $15)

Go HERE to check out the brackets.

Stream Link:
https://twitch.tv/conx5

Another Bandwidth Record For Unreal Carnage Hub

The Unreal Carnage Dallas hub hit another milestone on bandwidth usage with 345GB for January. This is the third consecutive month of substantial bandwidth increases. The Chicago hub has also seen significant month-on-month gains.

Most of this is due to the fact that Quick Match is still down coupled with a “Shroud bump” after Shroud played UT on Twitch. It’s a shame that players are quitting the game due to the demise of Quick Match but at least a few are finding the hubs.

The Unreal Carnage redirect server also saw a record with 880GB worth of downloads for January. Getting close to a terabyte per month…

Shroud Plays UT!

One of the world’s top Twitch streamers played UT today in front of thousands of viewers. Hopefully it will wake Epic up from their slumber…

There was a bit of activity on the Epic Discord channel with both Flak and RZE chatting a bit. Good to see.

Here’s the clip starting after a Quickplay attempt fail.

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