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Author: MauL (page 25 of 52)

YemYam’s High Poly Shock Rifle!!

YemYam revealed his high poly render of the new shock rifle on today’s Twitch stream and it is phenomenal! Here are some of the renders that he posted in the forums.

 

 

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UT Project Update: Community Level Review, Art Update

Today’s UT project update focused on a couple of community maps (yay evilmrfrank) but more importantly, the reveals of YemYam’s high poly shock rifle. Truly amazing to see this beast come to life. I think many community fears were allayed with the first true high poly weapon visual shown so far.

In addition, Chris Perna showed off some great new Malcolm sketches. Okay, even though this week’s build sucks for some reason (can’t seem to get a good online connection), I’m excited about the game again!

The other exciting tidbit is that Epic announced that they’ve hired Gooba on contract! So awesome to see a community member make it to the big time!

Check out the Twitch HERE.

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BeyondUnreal Podcast 25 – Top Five Controversial Issues

The White Dragon and Sir Brizz are finally back and this time bringing a little heavier critical flavor on the current state of the game. They are fairly harsh about a number of different areas but it’s all about making UT4 the best game it can be.

 

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UT4 WIP: CTF-HighRise by Evilmrfrank

It’s great to see Evilmrfrank at the helm of a UE4 license making maps for the new UT! Here’s a screenshot of a new CTF map he is working on:

 

Follow the WIP thread in the UT forums HERE.

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UT 1/9/15 Build Available

The first new build of the UT pre-alpha in 2015 is here. Yay!  Use the Launcher to get auto-updated.

Here’s the highlights:

  • Lots of HUD improvements.
  • New Scoreboards.
  • Fixed networking issues where shot would fire on client but not on server.
  • Bot AI improvements.
  • Choose between two spawn points on respawn in Duel.
  • Stats improvements.

For the rest of the list, go to the release notes page HERE.

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UT: New Scoreboard in 12/9 Build

Joe Wilcox posted an image of the new scoreboard coming in tomorrow’s build. Cool to see this based off community concepts from DarkAp89.

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UT Programming Trello Board Update

Steve Polge made a number of updates to the UT programming Trello board that give you a feel for what he thinks is important for the next phase of development.  Here’s some of the highlights:

  1. Bots:  Complex tactical states
  2. Bots:  Improved power up timing/control
  3. Bots:  Predictive shooting
  4. Bots: Realistic bot aiming provides human like challenge at a variety of skill levels.
  5. Networking:  Fix all client/server firing synch issues
  6. Design and implement new matchmaking lobby system first for 1v1, then other game types

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UT Project Update 1/7: UT Stats and HTML5

Today’s project update covers the addition of HTML stats in the game. This is really exciting from the standpoint of being able to easily embed stats and clan info into websites.

In addtion, Steve gave a quick overview of what’s coming in 2015. The next 3 months will be really exciting for UT!

To view the update, visit the UT Twitch page HERE.

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Official Thread for Necris Designs

Chris Perna has made an official thread for the awesome Necris designs that he has been working on. Go to the Unreal Tournament Forums HERE to follow the progress on these.

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Updated Shock Rifle Paint-over by Gooba

Gooba was busy over the holidays! He put together an updated paint-over of the shock rifle that YemYam will use as a guideline for modeling. Awesome as usual!

More images HERE.

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