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Author: MauL (page 30 of 52)

DM-Morpheus WIP for UT4

~SPECTRE~ has started work on a DM-Morpheus for UT4. I had the pleasure of testing this out last night and I can say he is definitely on the right track. Good to see this moving forward!

 

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UT 10/16/14 Pre-Alpha Build Available

As Steve Polge mentioned in the last Twitch broadcast, they were going to try and release this week’s build a day early due to the magnitude of the fixes to the mouse. They made good on that promise!

It is available in the UT Forum to members (and if you didn’t know, anyone can sign up).

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UT Project Update: On the Launcher, Flak Cannon and More!

This week’s UT project update is packed full of goodness! First off, the team discusses some major fixes to the mouse issues that have been plaguing the builds causing people like Hypno to stop playing the game. Due to this fix, Epic will be trying to get the weekly build out earlier than usual (10/16 possibly).

Another huge item on the list – Epic has chosen KazeoHin’s flak cannon as the official flak for the game! This is massively well-deserved IMO. Can’t wait to fire that baby!

Epic also revealed the look of the UE4 launcher with Unreal Tournment embedded into it. We’ll have to see how this goes. Hopefully this will break off and be just a standalone UT interface at some point so I don’t have to open the UE launcher every time.
 

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Unreal Engine 4.5 Released!

At long last, Unreal Engine 4.5 has been released! Epic has been porting the new UT over to 4.5 for a while now which has made it difficult for subscribers (and UT project fans) to stay in sync without recompiling engine source.

We can now finally upgrade the engine and start syncing the UT project again. Version 4.5 brings significant capability into the UT project with the most prominent being support for bots.

Read more about the updates on the HERE.

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Community-Made Music for UT4

There is some great new music beginning to pop up in the UT community. Thanks to the BU guys for calling attention to Archer6621 in particular.

Here are a few of his most recent tracks:

1) Orbit

2) Jack Hammer

3) Abyss

For more info, follow his development thread HERE.

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BeyondUnreal Podcast: Episode 19

This week, The White Dragon and Sir Brizz discuss Steve Polge’s ping compensation, bots, community music and more.

You won’t want to miss this week’s podcast if you’ve been out of the loop for a while as it is packed with good info.
 

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Unreal Tournament Acapella!

Okay, this is the geekiest thing ever, but I thought it was a good time for some UT laughs. Shivaxi posted the following clip in the UT4 forums, performing the UT99 menu music sung in acapella. Yes you heard that right.

Be sure to listen to the end for the full ROFL experience.
 

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BeyondUnreal Podcast: Episode 18

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UT Project Update: Community Gametypes and Concept Art

This week’s UT project update covers a community built Domination gametype, KazeoHin’s flak cannon and much more.
 

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BeyondUnreal Podcast: Episode 17

So we had a little gap in BU podcasts after the Epic event and I was starting to panic thinking that The White Dragon and Sir Brizz might have bagged it. Thankfully, they are back with Episode 17, packed with excellent observations as usual.
 

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