Unreal Carnage

Unreal Tournament | Unreal Engine News

Author: MauL (page 5 of 52)

Unreal Engine Live Stream – Volumetric Fog

The June 1st Unreal Engine Live Stream will focus on the long awaited Volumetric Fog feature this time around.

From an Unreal Engine Forum post by Alexander Paschall:

Daniel Wright joins the livestream once again, this time to talk about Volumetric Fog, a beautiful new rendering feature in 4.16. With Volumetric Fog, you can create incredible ambiance and mood in your environments using the new Volumetric Fog! Varying densities are supported so you can simulate clouds of dust or smoke flowing through light shafts, and any number of lights can affect the fog.

Watch the Twitch stream on the Unreal Engine Twitch channel at 2:00pm ET.

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Unreal Engine 4.16 Released

Epic Games has released Unreal Engine 4.16 with a massive change log. The most long awaited new feature is the new Volumetric Fog engine. While this feature likely will not be used to a great extent in Unreal Tournament due to the need for visual clarity, in the right situation, it could be used as an effective design element.

Go HERE to view the highlights.

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Duel Tutorial By Zaccubus

Zaccubus posted a new Duel tutorial which is a good place to start for beginning Duelers. It covers the basics such as map knowledge, timing, and positioning.

 

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Epic Games Funds Blender Development

Blender Foundation chairman Ton Roosendaal has reported that Epic games has donated $13.5K to the foundation. Alexander Paschall posted on the Unreal Engine Forum regarding the news:

“We are trying to get a solid pipeline for exporting from Blender to UE4. So far things are going really well and we hope to see some cool stuff in the near future”.

The workflow works pretty well currently for most content but a formal pipeline blessed by Epic would be more than welcomed.

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May 2017 UT4 Patch Released

Epic released an update to Unreal Tournament today with numerous changes to the Blitz gametype and a fairly substantial change to the Flak Cannon. The Flak Cannon adjustments have been long overdue and bring it much more in line with previous UT’s particularly UT2004.

As is typical now with most builds, all custom content has to be recooked so the Unreal Carnage Hub will be lacking community maps and mutators for a few days.

Go HERE to see the full changelog.

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Blitz Design Overview By Clawfist

Sidney “Clawfist” Rauchberger posted a fascinating article this week which discusses the map design process that the Epic team has gone through for Blitz (formerly Flag Run). If you’re interested in designing a Blitz level for UT4, this is a must read.

You can find the article HERE on Epic’s UT blog.

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UT4 April 2017 Update Available

The latest update for UT has come a bit earlier than usual. This is most likely due to community feedback on the dodge change in the previous build. As usual there a number of tweaks to the game and the best way to learn about them is with Zaccubus’ excellent Patch Notes videos.

The full patch notes can be found HERE.

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Updated @utgame DM-Hollow Screenshots

Hanway Lin has provided a few updated screenshots of his incredible DM-Hollow map in the UT forums. Looking forward to seeing this map get put on the Market Place!

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DM-Obsidian by Effects69

The map formerly known as DM-Radioactive has now been fully meshed (still WIP) and renamed to DM-Obsidian. The good news is that it retains its extremely fun game play to go along with the amazing visuals.

The map is currently available for play under several game types on the Unreal Carnage hub.

https://www.youtube.com/watch?v=pGIfe9zT3mY&feature=youtu.be

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UE4 Lighting Techniques and Guides

Here’s a couple of new Unreal Engine 4 lighting guides using the latest engine version. There is significant coverage of shadow techniques in the second guide which I found useful.

Some of this stuff might be “expensive” processing-wise so keep in mind it might not be great for UT.  (Warning: These videos are really long…)

Guide 1:

 

Guide 2:

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