The White Dragon and Sir Brizz are finally back and this time bringing a little heavier critical flavor on the current state of the game. They are fairly harsh about a number of different areas but it’s all about making UT4 the best game it can be.
The White Dragon and Sir Brizz are finally back and this time bringing a little heavier critical flavor on the current state of the game. They are fairly harsh about a number of different areas but it’s all about making UT4 the best game it can be.
It’s great to see Evilmrfrank at the helm of a UE4 license making maps for the new UT! Here’s a screenshot of a new CTF map he is working on:
Follow the WIP thread in the UT forums HERE.
The first new build of the UT pre-alpha in 2015 is here. Yay! Use the Launcher to get auto-updated.
Here’s the highlights:
For the rest of the list, go to the release notes page HERE.
Joe Wilcox posted an image of the new scoreboard coming in tomorrow’s build. Cool to see this based off community concepts from DarkAp89.
Steve Polge made a number of updates to the UT programming Trello board that give you a feel for what he thinks is important for the next phase of development. Here’s some of the highlights:
Today’s project update covers the addition of HTML stats in the game. This is really exciting from the standpoint of being able to easily embed stats and clan info into websites.
In addtion, Steve gave a quick overview of what’s coming in 2015. The next 3 months will be really exciting for UT!
To view the update, visit the UT Twitch page HERE.
Chris Perna has made an official thread for the awesome Necris designs that he has been working on. Go to the Unreal Tournament Forums HERE to follow the progress on these.
Gooba was busy over the holidays! He put together an updated paint-over of the shock rifle that YemYam will use as a guideline for modeling. Awesome as usual!
More images HERE.
If you were on the fence about whether or not to try out the UT4 pre-alpha, this video by Redfox should seal the deal.
Still a long way to go but the game is VERY playable at this point.
Joe Wilcox posted a video of new HUD functionality that he has been working on over the holidays and I have to say I’m really looking forward to trying it out.
It adds quite a bit of functionality with one of the key elements being variable opacity of the vertical weapon bar which is a huge problem for me right now.
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