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Category: Unreal Tournament (page 22 of 37)

Fragging with Zaccubus : UT Tutorial learning how to aim : Hit scan

Here’s a training video that Zaccubus posted a while back but I thought I would call attention to it again because it is very well done.

This is a must-watch if you feel you need to improve your UT skillz.

 

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UT4 12/19 Build Available!

Thanks to RZE, Mysterial, PeteNub and the gang for staying late to get this build out for the holidays. Epic is shut down for the next two weeks so that was a close one!

As usual, use the Launcher to get it or if you’re a 32-bit-er, you have to go into the forums and download from there.

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OwnedWell UT4 Tuesday Duelsday

OwnedWell is starting to stream UT4 matches now and this edition includes some great matches with Zaccubus showing extremely well.

Interesting to watch Zaccubus’ training videos and then watch him put those skills into action in these matches. This match was streamed on 12/2/14.
 

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UT Project Update 12/17: HUD, Hub and New Levels!

This week’s UT project update included some long awaited reveals and a surprise edition to the game. Joe finally revealed his first cut of the HUD, which I will reserve judgement on until I use it in-game.

In addition, Joe revealed his Hub concept (formerly the Lobby) which will be a social gathering place in game to set up matches etc.. I have some questions about it, but in general, as a server admin, this is really exciting stuff!

For the surprise edition (for me anyway), the low-poly mesh of the new Enforcer was added. Great to see that start to get in game!

Hopefully we will see all of this stuff in the final build before the holidays.

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UT Hub Reveal Tomorrow

Be sure to watch the 12/17 UT Project Update tomorrow. To quote Flak from the Unreal Tournament Forums:

“What’s the Hub you ask? The Hub is Unreal Tournament’s new lobby system that Joe will unveil this Wednesday during the live stream! After the hub is introduced, we’ll be taking your questions about it from the Twitch chat. ”

They will also be showing more of the new HUD. Will there be a new release before the holidays with the Hub and the HUD? *holds breath*

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12/12 UT Pre-Alpha Build Available

What is likely the last build of the UT pre-alpha before the new year was uploaded today. Highlights in this build include a crazy new, water-based map with a twist called DM-Cannon.

Other items to note are a revised flak cannon and many other subtle changes. As usual, use the Launcher to get it.

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Gooba’s Shock Rifle Ammo Screen

Gooba has been away from the UT forums for a couple of weeks and just when my UT-happiness meter was about to hit empty, he posted an image of a shock rifle ammo counter with animation. Thanks Gooba!

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YemYam’s Shock Rifle Update

Epic’s Shock Rifle modeler YemYam presented his latest images during the UT Project Update today. The design is coming along amazingly well! For more info, follow the forum thread HERE.

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BeyondUnreal Podcast: Episode 24

BeyondUnreal Podcast Episode 24 is now available. This week’s edition covers many topics including the nerfing of the flak cannon or the “confetti cannon” as TWD calls it.  I definitely agree that it blows! I think Epic is just testing the boundaries of what people will like and it will be brought back to a more useful and fun weapon at some point.

The backdrop for this week’s podcast was a Deathmatch round in DM-Temple with “bad” and “nvz” as opponents. TWD held his own quite nicely against those two hitscan masters. Nice job TWD!

 

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12/5 UT Pre-Alpha Build Available

Epic has released the 12/5 UT Pre-Alpha build. Some interesting stuff in this one including the new DM map DM-Temple and the shock rifle prototype (!!). The redeemer is now visible on the player’s back while it is stowed which is a great idea.

Read the complete release notes HERE. Be sure to use the launcher to get the latest version.  See the left side UT menu for link.

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