Surprise! Teddie is working on a new version of KillbillyBarn for the new UT! So great to see mappers of Teddie’s ability embracing the new UT and UE4! Follow the development on the forums HERE.
Surprise! Teddie is working on a new version of KillbillyBarn for the new UT! So great to see mappers of Teddie’s ability embracing the new UT and UE4! Follow the development on the forums HERE.
I’m getting a little behind on these things! Episode 15 is already out with Sir Brizz and TWD covering major changes such as the single tap dodge. I have been trying this out in the pre-alpha quite a bit, especially on forward dodge and it is actually surprisingly usable.
Outline for this week’s Podcast:
Yay, level designers get some attention in this week’s UT project Update!
Hey, in this week’s podcast, if you watch carefully, you can see me getting killed by TWD in the 8/22 pre-alpha :D. That is, in between crashes of course.
This week’s project update covers the pre-alpha builds by Raxxy and the fall out from that going viral. Basically, Epic are taking control of this now and if you’re a forum subscriber, you can download the builds. The builds will hopefully be weekly which I think works well. Any shorter interval would be a mess IMO.
Another aspect of the update has the team discussing UT as a long term project with potentially continuous updates. Lastly, Jim Brown discusses Esports with Steve Polge bringing up the potential for different movement types for different “seasons”!
The White Dragon and Sir Brizz are at it again with Episode 13! Do not miss these UT fans!
Things are heating up in UT-land these days with big improvements in the movement coupled with some great additions to the game, most notably, Sidney “Clawfist” Rauchberger’s DM-Spacer map.
DM-Spacer is nowhere close to a finished map yet it is very fun to play and the visuals are fantastic thanks to the reflective materials applied.
This week’s podcast discussing the new Unreal Tournament centers on the big improvements that have been made to the game lately including movement speed increases. Finally!
This week’s update focuses primarily on CTF gameplay. One of the interesting answers given by Steve Polge alluded to the concept that they may provide server side controls that can force clients to limited gameplay (movement maybe) when they join.
I think this is a great idea so noob servers can be set up where experienced players hopefully will be deterred from joining.
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