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Category: Unreal Tournament (page 27 of 37)

DM-TDB-KillbillyBarn Making A Comeback In UT4!

Surprise! Teddie is working on a new version of KillbillyBarn for the new UT!  So great to see mappers of Teddie’s ability embracing the new UT and UE4! Follow the development on the forums HERE.

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Beyond Unreal Podcast: Episode 15

I’m getting a little behind on these things! Episode 15 is already out with Sir Brizz and TWD covering major changes such as the single tap dodge. I have been trying this out in the pre-alpha quite a bit, especially on forward dodge and it is actually surprisingly usable.
 

 
Outline for this week’s Podcast:

  1. community on site play test next week
  2. Owl mode
  3. stepped framerate smoothing
  4. Enforcer -> 25 -> 22
  5. Shock primary -> 40
  6. Flak secondary changes
  7. rocket splash damage reduction
  8. impact hammer range reduction
  9. lift fixes
  10. telefragging easier (not in this week’s build)
  11. Menu’s (almost there)
  12. Community topics
  13. single tap dodge and wall dodge
  14. sniper and sprint polls

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UT Project Update: Team Reviews Community Maps

Yay, level designers get some attention in this week’s UT project Update!
 

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BeyondUnreal Podcast: Episode 14

Hey, in this week’s podcast, if you watch carefully, you can see me getting killed by TWD in the 8/22 pre-alpha :D. That is, in between crashes of course.

 

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UT Concept Art from Jerry_m

Jerry_m dropped into the UT forums with one of the more impressive first posts! He missed the UTMC contest but luckily for us, he still decided to reveal his vision of what an Axon environment would look like.  Awesome stuff!

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UT Project Update: How to Play UT Today and Why You Shouldn’t

This week’s project update covers the pre-alpha builds by Raxxy and the fall out from that going viral. Basically, Epic are taking control of this now and if you’re a forum subscriber, you can download the builds. The builds will hopefully be weekly which I think works well. Any shorter interval would be a mess IMO.

Another aspect of the update has the team discussing UT as a long term project with potentially continuous updates. Lastly, Jim Brown discusses Esports with Steve Polge bringing up the potential for different movement types for different “seasons”!

 

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BeyondUnreal Podcast: Episode 13

The White Dragon and Sir Brizz are at it again with Episode 13! Do not miss these UT fans!

 

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UT Project Update: Trello Roadmap, Sidney’s New Map Walkthrough

Things are heating up in UT-land these days with big improvements in the movement coupled with some great additions to the game, most notably, Sidney “Clawfist” Rauchberger’s DM-Spacer map.

DM-Spacer is nowhere close to a finished map yet it is very fun to play and the visuals are fantastic thanks to the reflective materials applied.
 

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BeyondUnreal Podcast: Episode 12

This week’s podcast discussing the new Unreal Tournament centers on the big improvements that have been made to the game lately including movement speed increases. Finally!
 

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UT Project Update: CTF, Translocator and More!

This week’s update focuses primarily on CTF gameplay. One of the interesting answers given by Steve Polge alluded to the concept that they may provide server side controls that can force clients to limited gameplay (movement maybe) when they join.

I think this is a great idea so noob servers can be set up where experienced players hopefully will be deterred from joining.
 

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