Phantaci has created an awesome new @utgame mutator to collect hub stats and display them on a web page. To access stats for the Unreal Carnage hub, click on “Hub Stats” on the top menu and search for the hub in the search box in the upper right corner. This is still a work-in-progress by Phantaci so things might change over time.
Note this is currently only for team games i.e. no Deathmatch stats yet. The mutator is currently active on all of the ProMode rulesets on the hub under Featured. If you want stats collected on a Custom match, you will need to select the Global Stats mutator when setting up the match.
Special shout out to Chatouille for creating the http blueprint to connect the server to the stats webserver.
Hard to believe it has been twenty years since the release of Unreal. So many good times playing this game. Not only was the single player fantastic but the ability to play online coop and of course the predecessor to UT, Unreal botmatch, extended the gameplay massively.
Nobody really knows at this point whether or not Epic will shut down UT4 just like it did with Paragon. At this point it makes little sense to do so and the game is recently showing new signs of life even without Epic’s attention.
While the community is still extremely small, there has been a steady increase in the number of players lately. The Unreal Carnage Hub has seen its highest bandwidth usage ever in the last month since it has been in operation (since March 2015).
Additionally, many people are reporting that you can jump in a Quickmatch and almost always find players right away, most often with many non-familiar names that are new to the game. The interesting thing about Quickmatch players is that they are not counted in the game anywhere so nobody really knows how many there are. Only Epic knows…
Lastly, the Pro Weapons mod has been very well received with some long time players coming back to the game because of the mod.
Only time will tell how this plays out, but there are promising signs of life.
Epic games surprised many today with the news that they will shut down Paragon on April 26th. This is shocking in many ways but not a total surprise given recent comments from the development team on Reddit. Most of the team had been diverted to Fortnite just as the UT dev team has been.
Epic has stated recently on the UT Discord channel that they have no plans to shut down UT. One wonders why Epic wouldn’t leave Paragon up but just not being developed i.e. in the same mode UT currently is in. It leaves the future of UT subject to change at any moment.
January 13, 2018 / MauL / Comments Off on Sonic The Hedgehog In UT! DM-Green_Thrill_Zone by BlueBlur
BlueBlur has created a @utgame map that pays homage to the Sonic The Hedgehog “Green Hill Zone” level. Appropriately named DM-Green_Thrill_Zone, the map is full of rings (that double as UT health) and Sonic-style jump pads. He even used the Lightning Gun mesh to create an animated flying bug. The map is sure to put a smile on any UT player’s face!
DM-Green_Thrill_Zone is ready to play on the Unreal Carnage Hub!
Many UT fans are wondering what is going on with UT these days. With the success of Fortnite, UT fans have not heard anything from the UT dev team since August when Steve Polge posted an announcement on the Epic Discord channel.
The silence has the unfortunate side effect of slowing the output of the few community members left that were making content for the game. I for one have stopped mapping while I wait for a sign that the game will proceed as planned.
Fjaru has put together his thoughts on what the state of UT might be in this excellent video.
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