Unreal Engine 4.18 has been released with the most prominent feature being Volumetric Lightmaps and multi-bounce indirect lighting from Skylights. Unfortunately the new features in 4.18 can’t be used by content developers for UT4 since UT4 is several engine revisions behind at this point. Hopefully that will be remedied soon.
From the Unreal Engine site:
Volumetric Lightmaps store precomputed lighting at all points in space by covering the entire Lightmass Importance Volume with 4x4x4 bricks of lighting samples. Bricks are placed with higher density near static geometry, where indirect lighting is changing the most. This data structure allows efficient interpolation of indirect lighting to any point in space on the GPU. The Volumetric Lightmap is interpolated to each pixel instead of once for the whole component and has more reliable detail than our previous Indirect Lighting Cache method, resulting in fewer cases of light leaking.
Go HERE for all of the details on the 4.18 release.
Now that Epic has a viral hit on its hands with Fornite Battle Royale, PC Fortnite players checking out the launcher might be stumbling onto the UT pre-alpha for the first time.
Unfortunately for UT, the game isn’t ready to safely capture these players and place them in an enjoyable environment. Currently “green 1’s” are jumping right into high ranked matches and hitting the buzzsaw of the hardcore crowd.
To those trying UT for the first time, grab some of your Fortnite friends on the launcher and create private and/or ranked matches on a Hub. The Hub list is under the Play menu (Join a hub). Joining a hub with friends rather than Quickplay will give you more control over your match. Once you are in a hub, click on the Start a Match button and select a gametype. Once in the match, go to your friends list and invite people to join.
The hottest gametype at the moment is a community mod by Scoob called Elimination. On the Unreal Carnage hub, this gametype can be found under the Featured tab after you click the Start a Match button. In Elimination you start with all of the weapons and fight to death against the opposing team over the course of 10 rounds.
There are many old timers who think that the current UT does not have a high skill ceiling. Compared to other games, it still has a very high skill ceiling so it can take quite a while to be competitive. Take the journey with some similarly skilled friends and you will have a much more enjoyable experience.
Wondering why development on the new Unreal Tournament has ground to a halt? Wonder no further… Epic Games has provided access to a public test of a new Battle Royale game mode for Fortnite, hoping to cash in on the success of PUBG.
It turns out that this mode has been in development for quite some time using much of the Unreal Tournament team. Hopefully it will be successful and make Epic lots of money that they can spend on UT 🙂
August 24, 2017 / MauL / Comments Off on Epic Games Awards Over $200,000 In New Unreal Dev Grants
Epic Games announced the winners of the latest round of Dev Grants. They aren’t providing information regarding the dollar amounts given to each Dev Grant winner, but with over $200,000 going to 15 winners, you can safely say they are all getting a good chunk of cash.
Even though it is on the bottom of the page, surely the top winner for UT fans is Scoob, for his awesome Elimination game mode. Congratulations Scoob!
August 7, 2017 / MauL / Comments Off on Map Reviews for @utgame by Nanners, Sassmaster, and Heresiarch
Long time UT community members Nanners, Sassmaster, and Heresiarch have taken up the daunting task of providing quality feedback for several community made maps for UT4.
At this point, they have reviewed four maps in all. Each of the maps are painstakingly covered, with discussions on gameplay along with suggestions on map geometry and item placement.
If you are a mapper, these videos are a must watch to hear some pro tips on map layout. If you are a player, these videos will help you understand better why the maps play the way they do and maybe a learn a new trick or two.
May 31, 2017 / MauL / Comments Off on Unreal Engine Live Stream – Volumetric Fog
The June 1st Unreal Engine Live Stream will focus on the long awaited Volumetric Fog feature this time around.
From an Unreal Engine Forum post by Alexander Paschall:
Daniel Wright joins the livestream once again, this time to talk about Volumetric Fog, a beautiful new rendering feature in 4.16. With Volumetric Fog, you can create incredible ambiance and mood in your environments using the new Volumetric Fog! Varying densities are supported so you can simulate clouds of dust or smoke flowing through light shafts, and any number of lights can affect the fog.
Epic Games has released Unreal Engine 4.16 with a massive change log. The most long awaited new feature is the new Volumetric Fog engine. While this feature likely will not be used to a great extent in Unreal Tournament due to the need for visual clarity, in the right situation, it could be used as an effective design element.
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