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Hourences/Futuregames CTF Levels

Long time uber UT community member Hourences posted in the UT Forum Level Design section last week regarding a class he taught at a game development school called Futuregames. The forum thread contains posts from each class member and the map they created.

From Hourences: “Over the last 3.5 weeks I introduced students at the game dev education Futuregames in Stockholm to UT, and had them create UT levels. Our goal was to make 6 to 10 player CTF levels with solid gameplay. Blockout levels, focused entirely on gameplay.”

Check out the UT Forum thread HERE.

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UT Project Update: Futuregames Levels and Community Map Review

This week’s project update consists of a call-in by Hourences along with a discussion of his Futuregames work. In addition, Sidney performs a walkthrough of some community maps in addition to his own awesome looking CTF-BigRock which should be in this week’s build.  It sounds like there will also be another new Deathmatch map in this week’s build. The more the merrier!

Most notable in the discussion (IMO) was Steve almost quietly mentioning that likely in next week’s build, we will see some changes on movement and weapon balancing. He stated that he will be getting back on to those systems again for a bit which is music to many people’s ears since movement has not been appreciably changed in months.

Check out the Twitch archive HERE.

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DM-FractalCore UT4 WIP by Venguard

Venguard has been hard at work putting together a Fractal remake using the Outpost23 assets. It is still an early WIP but is coming along quite nicely.

I’m looking forward to putting this one on the Unreal Carnage HUB when its done! Follow the progress on the forums HERE.
 

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Evilmrfrank: Unannounced Unreal Engine 4 Game (WIP2)

Evilmrfrank is at it again, this time showing off some footage from a standalone, unnamed game he is building. As usual, the visuals are incredible! I’m definitely going to keep my eyes on this one.

 

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UT Project Update: New Epic Map Announcement and Community Map Review

The big news in the week’s update is the announcement that CTF-Outside will get the “Outpost” treatment as Epic’s next finished map.

The exciting part about this from a mapping standpoint will be the large amount of assets for map making that will be available in a castle themed and outdoor environment “bucket” when the map is done. At that point, we will begin to get more completed community maps with all of the assets available.
 

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Fortnite Live – An Introduction to Fortnite

This is the first episode on “Fortnite Live” where Epic discusses some of their goals with the pre-alpha. Some players that have signed up for the pre-alpha have not gotten access and Epic explains some of the challenges that they are facing with their business approach to Fortnite.

Epic is covering every aspect of Fortnite from development, cloud infrastructure, and self-production of the game. It is quite a bit to take on for a relatively small company so it’s clear to see that they are being very careful.

Also on the video is a substantial amount of gameplay footage.  Will be interesting to see how this all comes together.

 

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UT Project Update: Map Review, Marketplace Update and More

Well, the title of this week’s UT Pre-Alpha project update is a little deceptive because the bulk of this one covers community map walkthroughs. What does that mean? It means that there is no substantial news on UT this week.

Flak does mention that Epic will be at the ECGC in April so hopefully there will an interesting update for that.

 

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UT4 HUB Issues: Memory Problems Persist in 3/18 Build

Apologies to players on the Unreal Carnage HUB experiencing issues. I was hoping to be able to run this on a 2 core/2GB RAM VPS but I had to increase it to a 3 core/3GB RAM unit tonight.

While this upgrade kept the HUB from crashing, the night still ended with a bunch of zombie game instances running in RAM. This was supposed to be fixed in the 3/18 build but it looks like it has reared its ugly head once again. It’s a pre-alpha folks…

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New UT4 Build and Unreal Carnage HUB update

On the UT project update today, they announced a new build a little earlier than usual (Fridays are typical). This is primarily to stabilize servers and HUBs.

The Unreal Carnage UT4 Hub is back up and running tonight so hopefully it stays stable. There were instance lockout problems and memory leaks that were causing the previous version to crash.

If you can, please leave feedback on the forum on this site if there are issues or requests.

Unreal Carnage UT4 forum.

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UT Project Update: Weapon Models, Project Update

This week’s project update primarily features YemYam discussing the state of weapon development along with some tips for community developers.

It was another project update gone by where movement was not discussed. Would be nice to acknowledge some of the efforts done by Brizz/raxxy in regards to making the movement more enjoyable for most players.

Watch the update on Twitch HERE.

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