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12/12 UT Pre-Alpha Build Available

What is likely the last build of the UT pre-alpha before the new year was uploaded today. Highlights in this build include a crazy new, water-based map with a twist called DM-Cannon.

Other items to note are a revised flak cannon and many other subtle changes. As usual, use the Launcher to get it.

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Gooba’s Shock Rifle Ammo Screen

Gooba has been away from the UT forums for a couple of weeks and just when my UT-happiness meter was about to hit empty, he posted an image of a shock rifle ammo counter with animation. Thanks Gooba!

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YemYam’s Shock Rifle Update

Epic’s Shock Rifle modeler YemYam presented his latest images during the UT Project Update today. The design is coming along amazingly well! For more info, follow the forum thread HERE.

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BeyondUnreal Podcast: Episode 24

BeyondUnreal Podcast Episode 24 is now available. This week’s edition covers many topics including the nerfing of the flak cannon or the “confetti cannon” as TWD calls it.  I definitely agree that it blows! I think Epic is just testing the boundaries of what people will like and it will be brought back to a more useful and fun weapon at some point.

The backdrop for this week’s podcast was a Deathmatch round in DM-Temple with “bad” and “nvz” as opponents. TWD held his own quite nicely against those two hitscan masters. Nice job TWD!

 

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The Fortnite Show Episode 1: The Fort Awakens

In the first episode of the Fortnite Show, we get to meet some of the folks behind the scenes. An interesting, but quick discussion with Tanya Watson provides some insight into restructuring at Epic in terms of how they operate as a company. The game is looking pretty good at this point. Here’s hoping it’s a big success for Epic!

 

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12/5 UT Pre-Alpha Build Available

Epic has released the 12/5 UT Pre-Alpha build. Some interesting stuff in this one including the new DM map DM-Temple and the shock rifle prototype (!!). The redeemer is now visible on the player’s back while it is stowed which is a great idea.

Read the complete release notes HERE. Be sure to use the launcher to get the latest version.  See the left side UT menu for link.

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Chris Perna’s UT4 Necris Reveal

Chris Perna’s Necris images from this week’s Twitch broadcast have now been posted on the Unreal Tournament Blog. Some of these get really close to “nailing it” IMO. Also good news is that Epic plans on beefing up the branding of each faction. I think this will be critical to breath life into this game and bring in new players.

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UT4 First Pass HUD Design Revealed

Epic revealed their “first pass” HUD design that will be in game very soon. I’m a bit surprised by the blandness of the overall look to be honest. There were some community designs in the forum that looked much more modern to me but it’s early days yet. Once this is in-game, we’ll get a better feel for how it will look and function.

One thing to keep in mind is that there will be in-game opacity controls for the HUD so maybe that will help the overall look.

Also, as you can see, Epic is dead set on the vertical weapon bar. Hopefully with the opacity adjustments this will be functional. I have to think that competitive UTers will be clamoring for horizontal weapon bars developed by community members and placed on the Epic Market Place.

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UT Project Update 12/3/14: Character and Weapon Update, HUD Info

This week’s project update is a “must watch” for UT fans.  Joe Wilcox details the HUD design that will be the default design for UT. It sounds like it will be in one of the builds very soon.

The highlight of this week is Chris Perna’s Necris artwork and astonishingly, a Necris sculpture he made over the holidays!  Awesome!!

Steve Polge continues with further link/goo combo concepts with today’s changes much more usable IMO. No discussion on movement however…

Watch todays update on the UT Twitch Channel HERE.

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Unreal Engine 4.6 Released!

Once again, Epic is making it really difficult for me to cancel my subscription with a new UE4 release. Damn you Epic!

Here’s the high level info:

Unreal Engine 4.6 arrives with a slew of lighting and material improvements, support for capturing and playing back network demos, and huge updates to animation workflows, including root motion blending and multi-montage support!

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