100GPing100 has released version 2.0 of his UnrealScript IDE. Check it out HERE. No excuses for me now, time to cook up my first mutator…
100GPing100 has released version 2.0 of his UnrealScript IDE. Check it out HERE. No excuses for me now, time to cook up my first mutator…
*Edit* The “Delete All Bots from Deathmatch” has been changed to NumPlay=2 so that at least 1 bot will be in when someone joins.
Now anyone who plays on the MCC server can have the godlike powers of an MCC admin :P. I’ve added two new votable gametypes for adding or deleting bots from the vote menu. When you choose the gametype “Add Bots to DeathMatch”, the HOLP map list will appear.
When the vote is complete, the “NumPlay” server value will be set to 6 (bots added) from that point forward unless the “Delete All Bots from Deathmatch” gametype is voted for (which sets NumPlay to zero). In addition, if the NumPlay value is currently zero, choosing one of the “Set Botskill…” gametypes will set NumPlay back to 6 and add bots back in.
Okay now, Wizd3m is bravely striking right into the heart of MCC server action. He has posted his latest review of the fastest rising map on the server, DM-UOF-LP-Atori. The best thing about Wizd3m is that he doesn’t pull any punches and he certainly doesn’t on THIS review. Atori turns out to be a very polarizing map which actually caught me by surprise since the map is like UT crack for me!
Wizd3m has taken the bold step of setting up a new CTF server with standard weapons centrally located in Chicago. The name of the server is worth a mention alone:
{TMF} Dead Gamers’ Tears CTF (Chicago)
I’ve added the banner under the Servers menu as an affiliated server. Make sure to join in for some Wizd3m-style CTF action when you can!
The FreeFOV mutator by Miles Asvachin has been added to the server commandline. From the readme:
“With it running, open the console (press TAB for the quick console or F10 for the full console by default) and type mutate fov 90 (or whatever your desired FOV is in place of the 90) and press return. The value you last set will be saved in the INI file so that it can be appplied next time you run the mutator. The FOV value is a client-side setting, so if you join a server running this mutator, you will get your own chosen FOV. The allowed values for FOV are 70-130o. Values above 130 are disallowed because the camera starts to clip, allowing players to see through walls.”
A digital artist named Alden Filion has created a sweet new Unreal Engine 4 demo reel for DXll graphics. Get ready to drool folks…
Okay, I suck at making these (need better tools!) but here’s some MCC server action from the fastest rising map on the MCC Stats page, DM-UOF-LP-Atori by Nova.
You have to watch this video to the end to appreciate the new capability here. This would allow for some excellent variations in visuals on the same mesh. One can only hope for a UT4 with a UE4 editor…
Couldn’t resist posting this awesome Xan image by JS2103 on DeviantArt. Sweet!
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