Unreal Carnage

Unreal Tournament | Unreal Engine News

UT Update Released

The long awaited update to Unreal Tournament is available today.  As expected, the move to Unreal Engine 4.14 has broken all of the community maps. This begins the painful grind to build up custom content once again on the Unreal Carnage Hub.

Here’s the announcement from Epic:

New update available 0.1.5! Check out all the latest changes @ https://goo.gl/o77NPs There is a new Unreal Tournament update available today with many new features that were included from Unreal Engine 4.13 and 4.14. This update also includes Spooky Facing Worlds from the Halloween content and you will have special challenges and items to unlock! Check out the blog post for more. For a complete overview of fixes, changes and updates, check out the following video by @Zaccubus https://youtu.be/DZEjKuk9YEA or read the release notes over at the Unreal Tournament Wiki https://goo.gl/o77NPs . As always, you can post comments and questions below or on our forums. You can also reach us via Twitter and Facebook!

Comment on this post

DM-Morpheus Update By Chong

Chong has released an update to DM-Morpheus for @utgame that includes a massive visual overhaul. He managed to nicely incorporate several ideas from forum members such as Kazeohin. With a bit more gameplay polish, this will be a great addition the UC hub lineup!

Follow the development thread HERE.

Comment on this post

Chonglee Is Back On Deck

One of the best mappers on the UT4 scene, chonglee, hadn’t been heard from in a year which caused many UT forum goers to fear that his brilliant DM-Deck remake would never see the light again.

The good news is that chonglee has reappeared in the forum and posted in the DM-Deck thread. Looked forward to seeing this back in the game again!

Comment on this post

10/10/16 UT Release Notes Available

The release notes are available for the upcoming UT release, tentatively scheduled for October 10th. This is a major release that will bump the Unreal Engine version from 4.12 to 4.14. The new release will undoubtedly wreak havoc on custom maps which more than likely will have to be recooked. So, we will most likely be starting over with the custom maps on the UC Hub. #Pre-alpha folks!

The most controversial change in this build is the removal of the impact hammer in free-for-all Deathmatch and also in Flag Run. This is going to be extremely difficult for long time UT fans to handle, primarily due to the loss of movement options that the hammer brings to the game. The second big change will be the removal of the grenade function from the Rocket Launcher to coincide with the addition of a dedicated grenade launcher.

The new grenade launcher will be an extension of what was the Bio Launcher. I’m pretty sure Epic is ready for a Hurricane Matthew-sized ***t storm after this release. I for one am going to be holding a stop watch in my first match timing the first “WTF, what happened to the…”?

Hang in there UT fans! Trust that Epic will get us “there” in the end a couple of years from now :-).

Go HERE for the full release notes.

Comment on this post

DM-Codex WIP Screenshot By MoxNix

MoxNix is substantially reworking his DM-Codex remake for @utgame with improved scaling, visuals, and ambient sounds.  Looking forward to putting this one up on the UC Hub when it’s complete!


Comment on this post

Epic Updates UT Forum Rules

Epic Games has updated the Unreal Tournament Forum rules. This is most likely designed to rein in some of the relentless bashing of the game that’s been going on.  Here’s a snippet:

We’re building Unreal Tournament as a collaboration between the community and Epic Games. We’re still in pre-alpha and we’re looking to get to alpha by the end of 2016/beginning of 2017. There’s still a lot to do – see how you can make a difference!

Unreal Tournament Development: Developing a game in the open with the community is something new to all of us. We are excited about the content being created by the community and we’re looking for ways to make the contribution process easier so we can get more people involved. People don’t usually get to see games this early, and we’re aware that game development is a slow process. This can sometimes get frustrating to contributors and players alike. We feel like we have something great going on, so if you have the patience to work with us and understand that you’re developing for and playing a game that is not ready for prime time, then we’d love for you to come along for the ride!

If you’re looking for immediate results, or the development process is too slow and frustrating for you, please consider joining us again at a later date as we move toward beta. While we value gameplay feedback, personal attacks and consistent negativity will not be tolerated. We want the forums to be an inviting place for both new and longtime posters to discuss the game. Please be mindful of this when you’re posting.

Read the entire post HERE.

Comment on this post

DM-Airforce Installed On The Hub

Mr. E is working on a fun, small Deathmatch map for UT called DM-Airforce. His latest version is installed and ready to go on the UC Hub.  Word of warning, this one is probably not a great place to practice your sliding skills…

Comment on this post

First Person Bio Rifle Test

Epic’s ZombieGreenWood has brought KazeoHin’s current Bio Rifle model in-game for a first person test for @utgame. The results are fantastic! The weapon silhouette has an unexpectedly chunky feel to it. It’s a very good sign for it to look this good even without textures, animations, and emissive materials.

Can’t wait to kiss goodbye to the UT3 Bio Rifle!

Comment on this post

Gooba Discusses Path To Epic Games

In an article on 80 Level, Adam Wood, aka Gooba to UT fans, provides some insight into how he was able to get hired by Epic Games and work on the UT team. While this article may be pointed  out by the UT community as another “community involvement fluff piece”, it’s comforting to know that Gooba is very much alive and well and working on UT.

Comment on this post

UE4 Procedural Mesh Slicing – Training Stream

Here’s a crazy new feature in Unreal Engine 4.13. Procedural Mesh Slicing allows you to setup meshes that can be sliced up to bits during game play. Pretty cool stuff!  This tutorial featuring Alexander Paschall and Ian Shaddon, shows you some of the tricks to get this done.

Comment on this post

« Older posts