Unreal Carnage

Unreal Tournament | Unreal Engine News

Category: Unreal Tournament (page 1 of 27)

UT4 April 2017 Update Available

The latest update for UT has come a bit earlier than usual. This is most likely due to community feedback on the dodge change in the previous build. As usual there a number of tweaks to the game and the best way to learn about them is with Zaccubus’ excellent Patch Notes videos.

The full patch notes can be found HERE.

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Updated @utgame DM-Hollow Screenshots

Hanway Lin has provided a few updated screenshots of his incredible DM-Hollow map in the UT forums. Looking forward to seeing this map get put on the Market Place!

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DM-Obsidian by Effects69

The map formerly known as DM-Radioactive has now been fully meshed (still WIP) and renamed to DM-Obsidian. The good news is that it retains its extremely fun game play to go along with the amazing visuals.

The map is currently available for play under several game types on the Unreal Carnage hub.

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UT4 March Update Released

A substantial update to UT4 was released today with numerous changes. Here’s the highlights:

  • Coop vs AI FlagRun available via QuickMatch or hubs.
  • Weapon animation overhaul.
  • Movement updates to wall running, acceleration, and dodge landing.
  • Weapon balance changes, particularly to Flak Cannon.
  • New Siege PVE prototype game mode available as hub ruleset.
  • New and updated Single Player Challenges.
  • Significant improvements to hitscan registration in network games.
  • Improvements to FlagRun game mode and significant updates to FR-Fort and FR-Loh.
  • Improvements to warm up and waiting for matches.
  • Simple UI for joining LAN games.

Go HERE for the full changelog.

Zaccubus has also produced one of his fantastic Patch Notes videos.  These videos now automatically start with the game after a patch.

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UT4 Update Available

There’s a new UT update available that has some fairly significant changes. Some good and some guaranteed to piss people off.  Here’s the highlights:

  • Significant updates to FlagRun game mode and FlagRun levels.
  • Players don’t collide with teammates except if both trying to stop in same location.
  • Turned off sprinting.
  • Now always use real Epic account names. Added option for user specified clan name prefix on scoreboard.
  • Improved interactive scoreboard, now enabled when join before match starts.
  • Improvements to QuickMatch and Ranked Match flow.
  • Functionality and balance updates to Lightning Rifle, Rocket Launcher, and other weapons.
  • Instagib changes requested by the community.
  • Track kill assists in all team game modes.
  • Default max players for DM now 8.
  • Maxplayers 10 for standard CTF ruleset.

And an excellent (as always) Zaccubus video to explain the changes further:

The full release notes can be found HERE.

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Ranked Duel Temporarily Disabled

One of the interesting changes with the last UT4 release was the addition of Ranked Duels. If you completed the duel tutorial, “Ranked Duel” would get added to the menu as an option. For those of you wondering why there is a big empty space at the bottom of the current main menu, it is to display additional unlocks such as Ranked Duel.

Epic continues to work on their matchmaking code, but due to few issues that were uncovered, Ranked Duel has been temporarily shut down and removed from the menu. Here’s hoping it makes a return in the next release!

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UT4 Update Released

Epic has released a long awaited update to UT4. There are quite a few changes to the game. Make sure to give them plenty of play time before providing feedback to Epic. Zaccubus put together a video detailing the changes:

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UT4 Update Coming Soon

The next update to Unreal Tournament will occur as early as next week according to Epic. RZE posted on the Epic Discord channel that Monday 1/23 is looking likely barring any last minute issues.

It’s always fascinating to try out the changes and listen to the griping that follows! #prealpha…

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Is Invasion Coming to UT4?

There are quite a few encouraging signs that some form of Invasion will be coming to UT4. Reviewing GitHub commits for the Unreal Tournament project reveals that Epic’s Mysterial has several commits with references to Invasion, PvE, and monsters. Somewhat confusingly, there are also references to “Flag Invasion” which may be something entirely different.

The most likely scenario is that we will see some form of Invasion that will initially be available under the Custom tab at some point using existing player models as monsters.

The ultimate goal of course will be to bring alive some of the assets made in KazeoHin’s “Unreal Universe Monsters! Let’s make some art together!” forum thread and bring Invasion in as a standard part of the game. This will require a significant amount of work to get those assets properly functioning and animated in the game but it will be well worth it.

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Version Notes Available for Upcoming UT Update

Epic has posted the version notes for the next Unreal Tournament update, tentatively scheduled for January 18th. The most prominent changes will be  an update to Unreal Engine 4.15 (which will undoubtedly break all of the community maps again) and Flag Run being added to Quick Match.

The most notable item missing is KazeoHin’s Bio Rifle. From forum posts, it looked like it would be a shoe-in for the next build but alas, we will have to wait a bit longer.

The full version notes can be found HERE.

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