Unreal Carnage

Unreal Tournament | Unreal Engine News

Category: Unreal Tournament (page 1 of 27)

Duel Tutorial By Zaccubus

Zaccubus posted a new Duel tutorial which is a good place to start for beginning Duelers. It covers the basics such as map knowledge, timing, and positioning.

 

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Epic Games Funds Blender Development

Blender Foundation chairman Ton Roosendaal has reported that Epic games has donated $13.5K to the foundation. Alexander Paschall posted on the Unreal Engine Forum regarding the news:

“We are trying to get a solid pipeline for exporting from Blender to UE4. So far things are going really well and we hope to see some cool stuff in the near future”.

The workflow works pretty well currently for most content but a formal pipeline blessed by Epic would be more than welcomed.

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May 2017 UT4 Patch Released

Epic released an update to Unreal Tournament today with numerous changes to the Blitz gametype and a fairly substantial change to the Flak Cannon. The Flak Cannon adjustments have been long overdue and bring it much more in line with previous UT’s particularly UT2004.

As is typical now with most builds, all custom content has to be recooked so the Unreal Carnage Hub will be lacking community maps and mutators for a few days.

Go HERE to see the full changelog.

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Blitz Design Overview By Clawfist

Sidney “Clawfist” Rauchberger posted a fascinating article this week which discusses the map design process that the Epic team has gone through for Blitz (formerly Flag Run). If you’re interested in designing a Blitz level for UT4, this is a must read.

You can find the article HERE on Epic’s UT blog.

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UT4 April 2017 Update Available

The latest update for UT has come a bit earlier than usual. This is most likely due to community feedback on the dodge change in the previous build. As usual there a number of tweaks to the game and the best way to learn about them is with Zaccubus’ excellent Patch Notes videos.

The full patch notes can be found HERE.

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Updated @utgame DM-Hollow Screenshots

Hanway Lin has provided a few updated screenshots of his incredible DM-Hollow map in the UT forums. Looking forward to seeing this map get put on the Market Place!

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DM-Obsidian by Effects69

The map formerly known as DM-Radioactive has now been fully meshed (still WIP) and renamed to DM-Obsidian. The good news is that it retains its extremely fun game play to go along with the amazing visuals.

The map is currently available for play under several game types on the Unreal Carnage hub.

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UT4 March Update Released

A substantial update to UT4 was released today with numerous changes. Here’s the highlights:

  • Coop vs AI FlagRun available via QuickMatch or hubs.
  • Weapon animation overhaul.
  • Movement updates to wall running, acceleration, and dodge landing.
  • Weapon balance changes, particularly to Flak Cannon.
  • New Siege PVE prototype game mode available as hub ruleset.
  • New and updated Single Player Challenges.
  • Significant improvements to hitscan registration in network games.
  • Improvements to FlagRun game mode and significant updates to FR-Fort and FR-Loh.
  • Improvements to warm up and waiting for matches.
  • Simple UI for joining LAN games.

Go HERE for the full changelog.

Zaccubus has also produced one of his fantastic Patch Notes videos.  These videos now automatically start with the game after a patch.

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UT4 Update Available

There’s a new UT update available that has some fairly significant changes. Some good and some guaranteed to piss people off.  Here’s the highlights:

  • Significant updates to FlagRun game mode and FlagRun levels.
  • Players don’t collide with teammates except if both trying to stop in same location.
  • Turned off sprinting.
  • Now always use real Epic account names. Added option for user specified clan name prefix on scoreboard.
  • Improved interactive scoreboard, now enabled when join before match starts.
  • Improvements to QuickMatch and Ranked Match flow.
  • Functionality and balance updates to Lightning Rifle, Rocket Launcher, and other weapons.
  • Instagib changes requested by the community.
  • Track kill assists in all team game modes.
  • Default max players for DM now 8.
  • Maxplayers 10 for standard CTF ruleset.

And an excellent (as always) Zaccubus video to explain the changes further:

The full release notes can be found HERE.

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Ranked Duel Temporarily Disabled

One of the interesting changes with the last UT4 release was the addition of Ranked Duels. If you completed the duel tutorial, “Ranked Duel” would get added to the menu as an option. For those of you wondering why there is a big empty space at the bottom of the current main menu, it is to display additional unlocks such as Ranked Duel.

Epic continues to work on their matchmaking code, but due to few issues that were uncovered, Ranked Duel has been temporarily shut down and removed from the menu. Here’s hoping it makes a return in the next release!

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