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Category: Unreal Tournament (page 2 of 37)

UT Renaissance : Launching Development Stream Series


UT Renaissance Development launches development stream series which will help to establish connection between players and community developers.During every episode of stream developers will show off their personal artwork and stuff they work on and implement in game.This will help playerbase to stay tuned in whats going on with UT.Players are welcome give any advice and even critique.Remember that WE are building the UT at this point and your feedback is important for us.Be it new idea or just advice.
Tomorrow is our first stream of pilot episode.
Here are the Twitch and Youtube links where the episodes will be streamed.

https://www.twitch.tv/utrenaissance
https://www.youtube.com/channel/UCk0k00TD-EqK0kaLtOwb3tA?view_as=subscriber

Another Bandwidth Record For Unreal Carnage Hub

The Unreal Carnage Dallas hub hit another milestone on bandwidth usage with 345GB for January. This is the third consecutive month of substantial bandwidth increases. The Chicago hub has also seen significant month-on-month gains.

Most of this is due to the fact that Quick Match is still down coupled with a “Shroud bump” after Shroud played UT on Twitch. It’s a shame that players are quitting the game due to the demise of Quick Match but at least a few are finding the hubs.

The Unreal Carnage redirect server also saw a record with 880GB worth of downloads for January. Getting close to a terabyte per month…

Shroud Plays UT!

One of the world’s top Twitch streamers played UT today in front of thousands of viewers. Hopefully it will wake Epic up from their slumber…

There was a bit of activity on the Epic Discord channel with both Flak and RZE chatting a bit. Good to see.

Here’s the clip starting after a Quickplay attempt fail.

New Frag Video by w)v

Some awesome frags by mouz member w)v!

New Frag Video by Fjaru

What started as a UT4 state of development video turned into more of an in-your-face frag video juxtaposed against Tim Sweeney’s embarrassing stumble on Twitch trying to clarify the state of development on UT.

Nice job Fjaru!

Tim Sweeney Discusses State of Unreal Tournament

On the Unreal Engine 2018 year in review Twitch stream, Tim Sweeney discusses a bit more about the state of Unreal Tournament.

It doesn’t sound like they are going to kill it but they certainly have no plans to work on it in the near future.

https://www.twitch.tv/videos/348608293?t=01h05m25s

Epic Admits UT4 Not Currently Being Developed

In an article on Variety today, Tim Sweeney mentioned that Unreal Tournament currently “isn’t actively developed”. Not a big surprise for most people but still hurts long time fans to see it in print.

The game has not been cancelled yet, so who knows, maybe the switch will get turned on again at some point.  There was also an article featured today on PC Gamer.

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UT4 At DreamHack Atlanta – Nov 16, 2018

Unreal Tournament 4 will be featured this time around in the BYOC tournaments at DreamHack Atlanta this November. There will be a $1200 prize pool even! Go HERE to signup and learn more. If you want even more info, pester Barry “Barballs” Cogan in the Unreal Carnage Discord channel :).

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Hub Stats Now Available

Phantaci has created an awesome new @utgame mutator to collect hub stats and display them on a web page. To access stats for the Unreal Carnage hub, click on “Hub Stats” on the top menu and search for the hub in the search box in the upper right corner. This is still a work-in-progress by Phantaci so things might change over time.

Note this is currently only for team games i.e. no Deathmatch stats yet. The mutator is currently active on all of the ProMode rulesets on the hub under Featured. If you want stats collected on a Custom match, you will need to select the Global Stats mutator when setting up the match.

Special shout out to Chatouille for creating the http blueprint to connect the server to the stats webserver.

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UT4 Is Still Alive…

Nobody really knows at this point whether or not Epic will shut down UT4 just like it did with Paragon. At this point it makes little sense to do so and the game is recently showing new signs of life even without Epic’s attention.

While the community is still extremely small, there has been a steady increase in the number of players lately.  The Unreal Carnage Hub has seen its highest bandwidth usage ever in the last month since it has been in operation (since March 2015).

Additionally, many people are reporting that you can jump in a Quickmatch and almost always find players right away, most often with many non-familiar names that are new to the game. The interesting thing about Quickmatch players is that they are not counted in the game anywhere so nobody really knows how many there are. Only Epic knows…

Lastly, the Pro Weapons mod has been very well received with some long time players coming back to the game because of the mod.

Only time will tell how this plays out, but there are promising signs of life.

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