Here’s a few screenshots from the latest build of UT. One of the more interesting aspects for me are the changes going on in the “Paul_Vis” map where he is testing visibility of players against meshes and materials. It’s great to see Epic taking the visibility aspect of the game very seriously.
One of the screenshots I took in the gallery below shows texture changes on the UT3 Malcolm that was imported into the game. You can see they are working on color changes to make the characters “pop” a bit more. Hopefully we can have great looking characters that won’t need brightskins!
Paul has also started a space assets map which is good to see. Going to need this to build a new Noxx! 😀