This week’s UT Pre-alpha Project Update starts off in a map review. It’s not just any map review though, it’s Gooba’s new level DM-Sand (which is available to play on the Unreal Carnage HUB).
There will be a new build on 5/28 that will include Frag Center, improved spectating camera system, improved first person spectating, DM-Morbias(!!), DM-Solo, and CTF-Mine. They have also added in-match stats in the scoreboard and end match stats. Custom match creation for offline play and Hubs will be back!
The stream also featured the much anticipated return of a Q&A session with Epic taking questions from the forums. Here’s a few of the highlights:
Mouse movement: Steve thinks networking might be the problem but acknowledges issues.
Player Movement: No immediate movement changes. Adding effects for movement to make them easier to read.
Netcode changes : Steve mentions several netcode changes that will be worked on in the near future.
Matchmaking: Coming soon and expanding on what is in the Hub functionality already.
Rypelcam tools: There will be new demorec tools with DVD-like controls and a replay system.
Vehicle gametypes: Steve says they are still a while away from vehicle gametypes.
Server downloading of custom maps: They will be working on improving server stuff relating to downloading custom maps.
Voice taunts: On Jim’s todo list.
Bind text to a key: They weren’t sure if it was already functional.
Anti-cheat: Speed hack prevention in the next build and much more to come when the game is much farther along.
Should be a new female character soon.
Steve says alpha (dropping the “pre”) is coming at the end of summer.