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Unreal Tournament | Unreal Engine News

Author: MauL (page 12 of 52)

ESL Pre-Alpha Opening Cup Live Today

The first ever UT4 ESL Duel Cup is live today! Go to the UT Twitch channel to catch all of the action!

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UT Project Update: Robots and Chill

Today’s UT project update stream was quite the visual feast. New visuals from DM-Chill, with a substantially changed lighting scheme, and YemYam’s revamped robot design, dominated the proceedings.

RZE stated that another new build, most likely containing DM-Chill, could appear in about 2 weeks. Looking forward to having the completed Chill assets in the editor for mapping goodness. It was a bit surprising that the Epic team wasn’t tracking on the ESL tournament coming up. Isn’t this kind of a big step??

You can view a replay of the stream HERE.

Z-Corrupt_Dark

chill

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UC Hub Map Update

The UC Hub @utgame map list is slowly building up again after the 4.11 update. Here’s the roll up of the maps added since the previous update post:

DM-Erase_A1_Fix by Flikswich

DM-StalwartXL-1a by Trinitek

DM-Mimic-b3 by Fjaru (yay!)

DM-Absolution-02b by Trinitek

Use the Download All Content button in the Hub!

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Michiel van den Bos – Black Hole Sunscreen

As some of you know, Black Hole Sunscreen by Michiel van den Bos is featured in the new UT in DM-Spacer. Since DM-Spacer isn’t getting much play-love these days, I thought I’d link to Michiel’s YouTube post so you can bliss out when you’re not in game.

Unfortunately Michiel is not officially writing music for the new UT and considers this tune an “accident” while testing out new recording gear. Here’s hoping for many more UT accidents from Michiel!

 

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ESL @utgame Opening Cups Announced

The first ever UT4 ESL Cup has been announced! There are different sign-ups for Europe and North America. Great to see the ESL team pushing this through!

Read more HERE.

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UT Project Update: Chill and ELO Rating System

Epic’s project update for this week was chock full of info about the next release. With the whiners in full swing right now, Steve Polge, listed off several changes to the core game that should be in the next build within the next two weeks.

Movement will be adjusted to compensate for the 15% scale change and many weapons will see small changes. Still probably not enough for the “I want it free, and I want it yesterday” crowd, it will be interesting to see if it at least heads in the right direction to appease the mob.

Stu Fitzsimmons showed off the most substantial views yet of a fully-meshed DM-Chill. It looks like a beautiful piece of art befitting a next-gen game. And no, it won’t have the same visibility as the shell – not rocket science there.

Lastly, Pete Knepley discussed the new Match Making Ranking (MMR) system which will be handled on the backend instead of on servers themselves.

Watch the replay of the stream HERE.

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Hub Community Map Update

The Unreal Carnage Hub was updated today with the following maps:

DM-Absolution-01i by Trinitek

DM-Conflux_A02 by Scinbed

DM-Nine_H35 by tidu

DM-Deep_Alpha03 by CaptainMigraine

DM-UntoldStorage by MitchMitchell

Be sure to use the “Download All Content” button in the Hub to get caught up instead of having to download while you are playing. There are quite a few maps not updated to UE 4.11 yet as mappers rebuild from 4.8.

The UC Hub instance startup has been simplified. Gone are the “All Maps” gametypes and most of Epic’s stock rules. The standard “DeathMatch” gametype will now have all of the custom maps.

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Map Pak Issues In 4.11 UT Editor

Now that UT4 has updated to UE 4.11, all previously distributed community maps will no longer run in-game. This is all part of the #PreAlpha process so it’s part of the game for mappers right now.

Unfortunately, a bug has crept into the 2/1/16 UT Editor release that removed compression from the PAKing process. This has led to community made maps doubling in size and will undoubtedly slow the re-release of maps that are farther along towards completion due to slow download times from servers.

The good news is the bug has been logged and fixed and is now off to QA so hopefully we’ll get at least a hotfix for the Editor here shortly.

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UT Project Stream: Chill Preview, New Build

The @utgame Project Stream was short but sweet today. RZE took the helm today and discussed a few bits and pieces in the new build. The highlight of the stream was Stu Fitzsimmons showing off a couple of screenshots from the upcoming, fully meshed version of DM-Chill. Is it a painting or UE4??

One other tidbit was Pete Knepley showing off his Twitter alert for new builds. He has set up a bot to Tweet when a new build is out. Just follow @UTBuildBot on Twitter and you’ll never be left in the dark. Check out the stream replay HERE.

chill

 

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New UT4 Build Is Available

The long awaited update of UT4 to Unreal Engine 4.11 is finally here! The most notable changes are the 15% player size increase which is quite noticeable. Hopefully everyone will take their time to test it out properly and be respectful to the devs. You can view the changelog HERE.

Henrik Ryosa put together a gameplay video here which covers the major changes in the build.
 

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