Unreal Carnage

Unreal Tournament | Unreal Engine News

Author: MauL (page 14 of 52)

Epic To Install Community Maps on Official Hubs

Epic has stated that they will start placing selected community maps on the Official Hubs shortly.  Clawfist has released an initial list of maps to be installed. These are differentiated from community maps that are already built-in to the game such as DM-Lea and CTF-Pistola. They will available via redirect off the Epic Hubs just like the community hubs have been doing for a long time already :).

The Unreal Carnage Hub will attempt to stay synchronized to this list as much as possible but continue to provide additional community maps that aren’t on the list.

To see the list in this first phase,  you can view Clawfist’s post HERE.

WIPShellJPG

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This Week in UT

Epic released a new build yesterday. The most notable addition is the new CTF map, CTF-Plaza, by mister mapping machine himself, Clawfist. It’s a great layout with an urban theme (BSP shell at this point). Hopefully it will lead to urban-themed official assets at some point.

Some players have noted issues with the offline challenges in this build so my guess is there will be an interim patch to fix that in the next week or two.

On the server side, trusted servers now have functioning XP progression bars at the end of a match which is highly welcomed. This is important to give a consistent user experience across servers.

See the full changelog HERE.

During the project stream this week, Epic mentioned that DM-Chill is the next map to get the polishing treatment (yes, I know, the worst kept secret..). Once again, they will be using Gooba’s art for inspiration which pretty much guarantees that it will turn out beautiful.

Lastly, it should be noted that Epic has also added 32-bit support to the Launcher for those folks that want to stay in the dark ages :).

DM-ChillGooba

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DM-UC-SpaceNoxx Playable WIP Available

I’ve cobbled together a playable version of DM-UC-SpaceNoxx and put it up on the Unreal Carnage Hub. It has a longgg way to go to get polished and finished. Follow the Epic forum thread HERE.

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Unreal Engine 4.10 Released

Unreal Engine is now at version 4.10 with the usual massive change log. With UT now 2 revisions back, it will interesting to see if the team skips 4.9 altogether. Release information can be found HERE.

One of the new features is the Landscape Mirror Tool seen below. Instant outdoor, symmetric CTF!

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Use The “Download All Content” Button on Hubs

I added some more custom maps to the Unreal Carnage Hub tonight and it struck me that people might not be taking advantage of the “Download All Content” button inside Hubs. This is a GREAT new feature.

The best part is that it properly executes a “diff” check when you go back to the same Hub and click the button again. If you get an “up to date”, you know you’re going to have an easy night on that Hub. Otherwise, grab a beer and get downloadin’. 🙂

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Updated Skaarj WIP By Joeliepoo

UT community member Joeliepoo, has posted some awesome new WIP images of his Skaarj project. Hopefully he can see this to completion and get this in the game. This would be perfect for the Marketplace. Take my money Joeliepoo! Go HERE for more pics.

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DM-UC-SpaceNoxx WIP For UT4

I don’t have much time to map these days so I thought I’d dip my toes in the water with something relatively simple. A couple of people asked me on the forums if I would remake DM-MCC-SpaceNoxx so I figured it was a good choice. I’m hoping to have a playable alpha version in a couple of weeks assuming I can find time to work on it.

I’m rebuilding it completely from scratch, and trying to scale it work well with UT4 eye height and movement.  Too bad you don’t get XP points for working in the editor!

NoxxWip1

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Spooky Face Halloween

Epic previewed a new Halloween-themed UT video on this week’s project stream. Funny stuff!

 

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Unreal Carnage Hub Now A Trusted Hub

The Unreal Carnage Hub is now an Epic trusted Hub where you can gain Experience Points (XP) and watch replays. This will be denoted by a special U/xp icon next to the server name on the Hub list.

I haven’t completely tested it out yet so please report any issues here or PM me on the Epic forums. I will be doing more testing this weekend so hopefully all of the kinks can get worked out.

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This Week in UT

This week, Epic released a new build with a typically large number of changes (changelog HERE) with the obvious ones being the Halloween related items. Along with this come the usual complaints in the forums about Epic focusing on pumpkin heads instead of gameplay. Do these people ever look at the changelog?? One of the most significant changes was the shock ball speed increase which is great to see. Epic will never be able to please everyone though and complaints about all weapons will continue for the life of the game unfortunately.

A big announcement on this week’s Project Update stream, was Gooba (Adam Wood) being officially moved from contractor status to full-time Epic employee. What a great, great story and I personally have even higher hopes for the visuals of UT now that Gooba is full-time with Epic on UT. The Epic team’s comment – “congratulations to us” was a great nod to the excitement that Epic has themselves toward bringing on Gooba full-time.

No get crackin’ and grab those pumpkins in SpookyFace!

SpookyFace

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