April 4, 2015 / MauL / Comments Off on UT Project Update: New Epic Map Announcement and Community Map Review
The big news in the week’s update is the announcement that CTF-Outside will get the “Outpost” treatment as Epic’s next finished map.
The exciting part about this from a mapping standpoint will be the large amount of assets for map making that will be available in a castle themed and outdoor environment “bucket” when the map is done. At that point, we will begin to get more completed community maps with all of the assets available.
March 27, 2015 / MauL / Comments Off on UT Project Update: Map Review, Marketplace Update and More
Well, the title of this week’s UT Pre-Alpha project update is a little deceptive because the bulk of this one covers community map walkthroughs. What does that mean? It means that there is no substantial news on UT this week.
Flak does mention that Epic will be at the ECGC in April so hopefully there will an interesting update for that.
March 18, 2015 / MauL / Comments Off on New UT4 Build and Unreal Carnage HUB update
On the UT project update today, they announced a new build a little earlier than usual (Fridays are typical). This is primarily to stabilize servers and HUBs.
The Unreal Carnage UT4 Hub is back up and running tonight so hopefully it stays stable. There were instance lockout problems and memory leaks that were causing the previous version to crash.
If you can, please leave feedback on the forum on this site if there are issues or requests.
March 18, 2015 / MauL / Comments Off on UT Project Update: Weapon Models, Project Update
This week’s project update primarily features YemYam discussing the state of weapon development along with some tips for community developers.
It was another project update gone by where movement was not discussed. Would be nice to acknowledge some of the efforts done by Brizz/raxxy in regards to making the movement more enjoyable for most players.
March 11, 2015 / MauL / Comments Off on UT Project Update: Outpost 23 with the Art Team, GDC
This week’s UT pre-alpha update recaps the mega UT week at GDC and Chris Perna’s new flak shell design. In addition, they do a walkthrough of DM-Outpost23 which was a big hit last week and GDC and online.
One interesting remark for Chris is that he clearly states that they are not done with character lighting and Outpost23 itself. Will be amazing to see the visuals get even better!
Some of you may have seen an Unreal Carnage.com server and/or HUB running for the last few days. I’m still working on fine tuning and load balancing in addition to dealing with expected pre-alpha weirdness.
Apologies to people that have joined the HUB and cannot create a new match due to the “out of instances” error. Other admins are seeing the same thing so hopefully this can be worked out soon. Hope to see you guys online.
It may not always be online due to testing/issues but check back here for updates. Don’t forget that the server needs to be updated after every new build which takes a bit of time.
March 10, 2015 / MauL / Comments Off on BeyondUnreal Podcast: Episode 29
Sir Brizz and The White Dragon take on the most important UT pre-alpha build to date with the inclusion of DM-Outpost23 and many other upgrades. They call out the difficulty of seeing the characters in Outpost which I didn’t find to be a big issue. Sure it’s not as easy as a HOLP map, but still better than most stock UT3 maps.
The other issue with Outpost is the outside/inside transitions which I found adds a new dynamic to game play. For example, I find myself having to make a decision to enter the “power beam” room from the outside based partly on sound.
The hard core players have a tendency to want to graphically dumb down the game. I think we can still have great action yet still have great visuals. They mention the shock combo effect in the podcast which I’m disappointed to see it get graphically less interesting in the name of visibility.
March 4, 2015 / MauL / Comments Off on Unreal Tournament GDC Trailer
Epic put together a short new UT4 trailer for theĀ GDCĀ that will get you pumped if you have any UT blood in you at all. Lots of positive comments online about the current build. Exciting times for UT fans!
March 4, 2015 / MauL / Comments Off on UT Project Udpate: Epic at GDC
Epic’s weekly broadcast is from the Game Developers Conference this week with Epic having a large presenceĀ alongsideĀ the huge “UE4 is free” announcement.
Surprise guests this week are community members Captain Migraine and KazeoHin-TechAE who were both presented with Nvidia Titan cards for their contributions (DM-Lea and the Flak Cannon respectively). Congrats guys!
Check out the Twitch feed from earlier today HERE.