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DM-Amyrade installed on the server

Sweet new HOLP style map from Stevelois installed on the server.  100% BSP design!  Go to the Maps page to get it.

7 Comments

  1. Can’t wait to try it out!

  2. Absolutely AWESOME new level. I was blown away with the new materials and visual effects and love the theme and new music track. FYI – I found a glitch. There is a open floor where you can fall into space. I fell several times through this floor and died (that is normal), however there was a corner I fell into and finally fell through the floor and kept falling all the way to the bottom of the map (took a few mins). Somehow I missed the kill volume. I also noticed a bot in that corner a few times almost stuck which is why I was over there (trying to kill it). However, a great fun map that reminding me of fun 2004 TELMECOMex map (fun visuals) and great flow for Deathmatch – true master made this!

  3. MauL

    November 10, 2012 at 9:28 pm

    Hmm, almost hard to imagine Steve missing this. I wonder if it was an online glitch? Would be interesting to try and reproduce it offline.

  4. @Maul

    First, THX for putting my map on the server & for leaving your feedback at my blog 😀

    @:_( ry

    I’m really surprise of this glitch ??? The killzone is right at the end of the pit so players dies by it when they cross the blue force field. It wasn’t necessary to add a physic or damage volume since the killzone does that job specifically.

    Me & my private testers never encounter any issues of this kind & the map as been tested a very long time (around 1.5 years). I’m also very vigourous in beta phase so my surprise reading your comments is well, extreme lol. Look like a online bug because all opening (floor, windows, ceiling have blocking volume) ?

    But anyway, I appreciate very much you like the map & took the time to comments. THX 🙂

    FYI, I’m working on this new reverse CTF which a Pre-final will be release in the upcoming weeks & feedback is always welcome : http://unrealoldfriends.activeboard.com/t50990298/ctf-mako/

    THX again 😀

  5. MauL

    November 12, 2012 at 4:46 pm

    I wouldn’t worry about it Steve. The map totally rocks and we couldn’t recreate it. By the way did you set your Killz coordinates in the World Properties to be just below the bottom of your map? That is always a nice fall back if something glitches out so the player doesn’t have to wait to fall out of the map space.

  6. Indeed, the Killz or killzone I was peaking about in my last post is at the bottom of the map. But as mention on Epic, no further action will be made on this map & I’m working on other projects.

    The CTF I mention too in my last post is my last map to go final on the list & also new maps I’ll start soon which will be part of a pack héhé 😀

  7. MauL

    November 12, 2012 at 9:07 pm

    Sorry, Steve I need to learn to read…

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