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UT Project Update: Update From The Art Team + Surprises!

On today’s UT project update, the big announcements were a new community event and a new character reveal. Epic announced that they will be having a community event on September 19th with the primary focus of that being a test case for a competitive CTF event.

Pete Hayes showed off updates to the sniper rifle in game and Chris Perna discussed the design of the first female character for the game. To finish it off, Chris ended with some incredible renders of the new character which were quite stunning.

Steve mentioned that there will be a new build possibly this week, but the big push will be the build for the community event which will have a completed CTF-Outside map and another brand new, unannounced CTF map. The next few weeks will be quite exciting in UT-land!

Go HERE to watch a replay of the stream.

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Work Progressing On Adding Voice Taunts in UT4

Say what you will, but one of the things that really brings UT to life in my opinion, is the hilarious taunts. It’s one of the things that really stood out to me when UT99 was released and it gave all of the characters… well, character :-).

This past week, the following Github commits were made by Steve Polge:

– WIP getting character voices working.

– Voice taunts WIP

– Adding autotaunt controls. Prioritize all announcements above taunts,…

– Don’t stack up taunts

Looking forward to seeing this part of the game start to come to life!

 

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DM-WarHouse by FreEp

FreEp has laid down the gauntlet for the greatest “giant room” map for UT ever! DM-WarHouse is an impressive remake of an actual room with a ton of custom meshes and materials. Can’t wait to fly the deemer around while hidden in the cupboard :). Follow the development HERE.
 

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UT Project Update: New Build, Zaccubus and Community Maps

In this week’s UT project update, Steve Polge discusses several exciting changes to the upcoming build. Highlights include weapon adjustments to long distance flak shards, the dreaded shock combo radius, and rocket splash damage.

In addition, there will be HUB updates to mapvote and improvements to aid in delivering custom content. Also, as Steve previously mentioned, there will be adjustments to slide that will return it to levels closer to the previous build.

The biggest news of the week was Epic announcing that they have hired Zaccubus as a contractor. Congrats to Zacc!

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@Zaccubus: UT Gameplay Breakdown: trinatek POV

Brave soul Trinatek offered up his gameplay to be analyzed by none other than Zaccubus. It’s a brutal, no-holds-barred analysis and I have to say I learned a lot. Thanks Trinatek (and Zaccubus of course)!
 

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UT Project Update: New Build info, Weapon Update and Q&A

On this week’s UT project update, the team discussed the potential of a new build coming next week. Challenges with weapon model changes could potentially cause that to slip.

Pete Hayes (YemYam) gave an update on weapon FOV scaling, showing examples of first person weapon views at different FOV settings. Great to see that the team figured out how to keep the weapons looking very close to the same across the FOV range. Pete also mentioned that he is going to try hard to get a first cut of the new rocket launcher into the next build. Fingers crossed on that!

Always entertaining, the team answered community questions with the high point for many being the status on the slide functionality in the game. Steve Polge mentioned that slide in the next build will be returned to something more similar to the previous build which many people liked.

View the Twitch stream HERE.

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Hub Issues

Apologies to all that were on the Hub yesterday when it went down. Issues with trying to set up a separate dedicated instance were the culprit. The main Hub process went down with about 15 players on today.

Going to set aside the dedicated instance concept for a while since there seems to be port crosstalk issues.

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Link Gun Update

YemYam has posted another juicy weapon update, this time to the link gun. The details are really starting to look fantastic!

UT4_Link_Hi_Wip_2

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First Rocket Launcher WIP Images

YemYam released the first images today of his work-in-progress on Gooba’s Rocket Launcher concept. This is considered at the 40% complete stage and it already looks like a total beast!

There is a good chance that a prototype of this will be in the next build – can’t wait!

UT4_Rocket_Hi_Wip2

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Major UT4 Movement Changes Coming Next Week?

Sir Brizz posted on the UT Forum that he tried the latest build and indicates that there are significant changes to the movement coming in the next build.

Steve Polge’s Github comments state the following:

“Movement tweaks: New separate brakingfriction, so can increase movement friction, so running direction changes are crisper. Increased sprint delay, and also increased sprint acceleration. Movement speed is now immediately limited to normal ground speed if strafe while sprinting, but also get full normal acceleration. Tweaked a bunch of floor slide properties.”

The post by Brizz comes just a little over a day after he admitted in a forum post that essentially he was so bummed about the movement that had massively lost interest in the game.

Hopefully Epic can get this dialed in and unite the UT community and get everyone excited about playing UT4!

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