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UT Project Update: Trello Roadmap, Sidney’s New Map Walkthrough

Things are heating up in UT-land these days with big improvements in the movement coupled with some great additions to the game, most notably, Sidney “Clawfist” Rauchberger’s DM-Spacer map.

DM-Spacer is nowhere close to a finished map yet it is very fun to play and the visuals are fantastic thanks to the reflective materials applied.
 

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BeyondUnreal Podcast: Episode 12

This week’s podcast discussing the new Unreal Tournament centers on the big improvements that have been made to the game lately including movement speed increases. Finally!
 

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UT Project Update: CTF, Translocator and More!

This week’s update focuses primarily on CTF gameplay. One of the interesting answers given by Steve Polge alluded to the concept that they may provide server side controls that can force clients to limited gameplay (movement maybe) when they join.

I think this is a great idea so noob servers can be set up where experienced players hopefully will be deterred from joining.
 

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BeyondUnreal Podcast: Episode 11

This week’s podcast is a bit of a downer since it focuses on the current state of movement.

Unfortunately, there is quite a bit of complaining in general in the community about the movement right now and it doesn’t seem to be a big issue to Epic right now. It’s still early days but this is definitely worrying. I’m confident they will get it right though.
 

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UT Project Update: Visual Clarity and Official Concept Art Preview

This week’s UT project update turns up the heat and my personal excitement level by showing some visual quality concepts.

Chris Perna shows some texturing and meshing that he performed on David Spelinski’s test map by doing an in-editor fly through. I have to say, he nailed it exactly. It looks next gen and will have high visual clarity for player visibility. This is giving me quite a bit of confidence in this teams’ ability to articulate what a next gen UT should look like visually. This project update is a must watch for UT fans!

Flak also released a WIP concept image in the forums of the map.

 

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BeyondUnreal Podcast: Episode 9 Available

Week nine is here and BU is on top of things with their excellent podcast series. If you are interested in the new UT, these are a must to keep you up to date on development.

 

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DM-Mako L2 by Stevelois Released!

This is a map that Steve originally intended for the UOF 5 pack which has now been cancelled. I’m glad to see this map finally see the light of day so we can put it into action. Read more about DM-Mako L2 HERE.

DM-Mako L2 is installed on the server and ready to go under the Low Poly Deathmatch voting gametype.

 

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7/17/14 UT Build Images

Here’s a few screenshots from the latest build of UT. One of the more interesting aspects for me are the changes going on in the “Paul_Vis” map where he is testing visibility of players against meshes and materials. It’s great to see Epic taking the visibility aspect of the game very seriously.

One of the screenshots I took in the gallery below shows texture changes on the UT3 Malcolm that was imported into the game. You can see they are working on color changes to make the characters “pop” a bit more. Hopefully we can have great looking characters that won’t need brightskins!

Paul has also started a space assets map which is good to see. Going to need this to build a new Noxx! 😀

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Unreal Engine 4.3 Released

Epic’s UE4 army of developers has pushed out over 500 changes in the 4.3 release. The amount of continuous improvement in the technology is amazing. This version now has movable skylight capability which should be quite fun to use for dynamic level effects.

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UT Twitch Broadcast: Dodge This!

This week’s Twitch broadcast brings us back to movement discussion in a big way. Epic makes some very strong comments regarding movement. I hope the 2K4 types will stick with it and learn all of the tricks because Epic is leaning away from 2K4 movement at this point.

 

Watch live video from UnrealTournament on Twitch

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