Unreal Carnage

Unreal Tournament | Unreal Engine News

Page 7 of 52

Hourences Releases All Of His Content For Free!

Sjoerd De Jong, aka Hourences, has posted on his website that he is now giving away all of the content available on his website for free! From the website:

As a Christmas gift to the community I am hereby releasing all of my books and all of my videos for free! You can find all the content on the various pages on the site.

I’ve learned tons of stuff from his website over the years personally so this is very cool to see. Thanks Hourences!

Comment on this post

DM-Hollow WIP By Hanway Lin @utgame

Hanway Lin has been putting some serious hard work into a new map for UT4 called DM-Hollow. It is really starting to take shape and is playable on the UC Hub.  Be warned, the file size is large!

The map features quite a bit of custom content, some of which has been provided by 3D modeling master Conrad Justin. Amazing work so far Hanway! You can follow his forum thread HERE.

 

Comment on this post

DM-Delta R1 By Stevelois Released!

Stevelois has been teasing screenshots of a beautiful looking, highly meshed map on the forums and on his website for quite some time now. Today Steve released his first version of DM-Delta R1 and as of this moment, it is only playable on the Unreal Carnage Hub.

I’m sure Steve will be looking for feedback on the forums but for now, jump on the UC Hub and enjoy! Awesome job Steve!

delta

Comment on this post

DM-Radioactive WIP Images By Effects69

Effects69 has been hard at work once again on UT4 fan-favorite DM-Radioactive. This map has been in regular rotation in shell form for quite some time and is always a blast to play. Looking forward to seeing this one get to final!

The UT forum development thread is located HERE.

 

 

 

Comment on this post

Bio Rifle Update Part 2

KazeoHin has posted what he considers to be his final version of the Bio Rifle. It is amazing to see how close this has come to eightball’s paintovers. Looking good Kazeo! Here’s hoping it makes it into the next build…

Comment on this post

Bio Rifle Update @utgame

KazeoHin is still hard at work on his Bio Rifle for UT4, hoping to get it completed and in game before the end of the calendar year. He posted a screenshot in the forums showing the status of the low poly UVs. In addition to that, eightball_ posted a screenshot of his final paintover for the Bio Rifle. Some amazing community talent on display!

Eightball_’s paintover:

Comment on this post

Community Map Update on UC Hub

After two back-to-back builds that broke community maps, the Hub map list is slowly recovering. Here’s the current list of community Deathmatch maps added not counting the new Marketplace maps.

maps

Comment on this post

Unreal Engine 4.14 Released

Epic Games has released Unreal Engine 4.14 and as usual, it features a mind boggling array of new technology. The current build of Unreal Tournament is already at version 4.14 so it will be interesting to see some of the new technology be applied effectively to UT.

One of the interesting items that UT might be able to benefit from is the Automatic LOD Generation. Unreal Engine will now automatically reduce the polygon count of your meshes on the fly using quadratic mesh simplification.

For more information, check out the release notes HERE.

Auto LOD Generation in action:

Comment on this post

Epic Awards Dev Grants To UT4 Mappers

Epic games has awarded $25,000 in Unreal Dev Grants to the 5 mappers that recently had their maps added to the UT Marketplace. This is a great way to incentivize mappers to build high quality maps for Unreal Tournament. Just in case you didn’t do the math, that is $5000 per mapper. Not bad at all!

Check out the Unreal Tournament Blog for more info.

Comment on this post

UT Twitch Stream and New Build

Epic held their first stream in many months (watch replay here) in which they covered many of the changes to the game in both the recent build and upcoming build. The big surprise is that there is actually a new build coming tomorrow! Check out the changelog HERE.

In addition to discussion of the upcoming build, Sidney reviewed several community maps that will be hitting the marketplace in the launcher. Good to see many of the solid community maps get built into the game.

There was supposed to be a “special announcement” in this stream but unfortunately, Flak could not reveal it today. Instead we’re instructed to watch the Unreal Engine stream tomorrow for this “significant” announcement. Will be interesting to see what the fuss is all about!

Comment on this post

« Older posts Newer posts »

© 2024 Unreal Carnage

Theme by Anders NorenUp ↑