Epic Games has released Unreal Engine 4.14 and as usual, it features a mind boggling array of new technology. The current build of Unreal Tournament is already at version 4.14 so it will be interesting to see some of the new technology be applied effectively to UT.
One of the interesting items that UT might be able to benefit from is the Automatic LOD Generation. Unreal Engine will now automatically reduce the polygon count of your meshes on the fly using quadratic mesh simplification.
For more information, check out the release notes HERE.
Auto LOD Generation in action: