The Chaos mod for UT4 continues to roll on. You can see the incredible progress the team has made in the following video. Nice work guys!
The Chaos mod for UT4 continues to roll on. You can see the incredible progress the team has made in the following video. Nice work guys!
BlueBlur has created a @utgame map that pays homage to the Sonic The Hedgehog “Green Hill Zone” level. Appropriately named DM-Green_Thrill_Zone, the map is full of rings (that double as UT health) and Sonic-style jump pads. He even used the Lightning Gun mesh to create an animated flying bug. The map is sure to put a smile on any UT player’s face!
DM-Green_Thrill_Zone is ready to play on the Unreal Carnage Hub!
tidu has released a version of his new map, CTF-HolyOak. This is a beautiful, fully meshed CTF map that tidu has been working on for quite a while.
Go HERE to read the forum post.
Stevelois is busy remaking DM-Aly for UT4! DM-Aly was originally a map that Steve put enormous effort in for UT3 so it is good to see it come back to life in UT4.
DM-Aly will be playable on the Unreal Carnage hub when it’s available.
Many UT fans are wondering what is going on with UT these days. With the success of Fortnite, UT fans have not heard anything from the UT dev team since August when Steve Polge posted an announcement on the Epic Discord channel.
The silence has the unfortunate side effect of slowing the output of the few community members left that were making content for the game. I for one have stopped mapping while I wait for a sign that the game will proceed as planned.
Fjaru has put together his thoughts on what the state of UT might be in this excellent video.
Now that Epic has a viral hit on its hands with Fornite Battle Royale, PC Fortnite players checking out the launcher might be stumbling onto the UT pre-alpha for the first time.
Unfortunately for UT, the game isn’t ready to safely capture these players and place them in an enjoyable environment. Currently “green 1’s” are jumping right into high ranked matches and hitting the buzzsaw of the hardcore crowd.
To those trying UT for the first time, grab some of your Fortnite friends on the launcher and create private and/or ranked matches on a Hub. The Hub list is under the Play menu (Join a hub). Joining a hub with friends rather than Quickplay will give you more control over your match. Once you are in a hub, click on the Start a Match button and select a gametype. Once in the match, go to your friends list and invite people to join.
The hottest gametype at the moment is a community mod by Scoob called Elimination. On the Unreal Carnage hub, this gametype can be found under the Featured tab after you click the Start a Match button. In Elimination you start with all of the weapons and fight to death against the opposing team over the course of 10 rounds.
There are many old timers who think that the current UT does not have a high skill ceiling. Compared to other games, it still has a very high skill ceiling so it can take quite a while to be competitive. Take the journey with some similarly skilled friends and you will have a much more enjoyable experience.
Long time UT community members Nanners, Sassmaster, and Heresiarch have taken up the daunting task of providing quality feedback for several community made maps for UT4.
At this point, they have reviewed four maps in all. Each of the maps are painstakingly covered, with discussions on gameplay along with suggestions on map geometry and item placement.
If you are a mapper, these videos are a must watch to hear some pro tips on map layout. If you are a player, these videos will help you understand better why the maps play the way they do and maybe a learn a new trick or two.
Here are the four videos released so far:
The June 2017 update for Unreal Tournament has been released. Here are the highlights:
For the full release notes, go HERE.
Epic Games has released Unreal Engine 4.16 with a massive change log. The most long awaited new feature is the new Volumetric Fog engine. While this feature likely will not be used to a great extent in Unreal Tournament due to the need for visual clarity, in the right situation, it could be used as an effective design element.
Go HERE to view the highlights.
Zaccubus posted a new Duel tutorial which is a good place to start for beginning Duelers. It covers the basics such as map knowledge, timing, and positioning.
© 2024 Unreal Carnage
Theme by Anders Noren — Up ↑