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Unreal Tournament | Unreal Engine News

Category: Unreal Tournament (page 5 of 37)

UT4 Update Coming Soon

The next update to Unreal Tournament will occur as early as next week according to Epic. RZE posted on the Epic Discord channel that Monday 1/23 is looking likely barring any last minute issues.

It’s always fascinating to try out the changes and listen to the griping that follows! #prealpha…

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Is Invasion Coming to UT4?

There are quite a few encouraging signs that some form of Invasion will be coming to UT4. Reviewing GitHub commits for the Unreal Tournament project reveals that Epic’s Mysterial has several commits with references to Invasion, PvE, and monsters. Somewhat confusingly, there are also references to “Flag Invasion” which may be something entirely different.

The most likely scenario is that we will see some form of Invasion that will initially be available under the Custom tab at some point using existing player models as monsters.

The ultimate goal of course will be to bring alive some of the assets made in KazeoHin’s “Unreal Universe Monsters! Let’s make some art together!” forum thread and bring Invasion in as a standard part of the game. This will require a significant amount of work to get those assets properly functioning and animated in the game but it will be well worth it.

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Version Notes Available for Upcoming UT Update

Epic has posted the version notes for the next Unreal Tournament update, tentatively scheduled for January 18th. The most prominent changes will be  an update to Unreal Engine 4.15 (which will undoubtedly break all of the community maps again) and Flag Run being added to Quick Match.

The most notable item missing is KazeoHin’s Bio Rifle. From forum posts, it looked like it would be a shoe-in for the next build but alas, we will have to wait a bit longer.

The full version notes can be found HERE.

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DM-Hollow WIP By Hanway Lin @utgame

Hanway Lin has been putting some serious hard work into a new map for UT4 called DM-Hollow. It is really starting to take shape and is playable on the UC Hub.  Be warned, the file size is large!

The map features quite a bit of custom content, some of which has been provided by 3D modeling master Conrad Justin. Amazing work so far Hanway! You can follow his forum thread HERE.

 

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DM-Delta R1 By Stevelois Released!

Stevelois has been teasing screenshots of a beautiful looking, highly meshed map on the forums and on his website for quite some time now. Today Steve released his first version of DM-Delta R1 and as of this moment, it is only playable on the Unreal Carnage Hub.

I’m sure Steve will be looking for feedback on the forums but for now, jump on the UC Hub and enjoy! Awesome job Steve!

delta

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DM-Radioactive WIP Images By Effects69

Effects69 has been hard at work once again on UT4 fan-favorite DM-Radioactive. This map has been in regular rotation in shell form for quite some time and is always a blast to play. Looking forward to seeing this one get to final!

The UT forum development thread is located HERE.

 

 

 

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Bio Rifle Update Part 2

KazeoHin has posted what he considers to be his final version of the Bio Rifle. It is amazing to see how close this has come to eightball’s paintovers. Looking good Kazeo! Here’s hoping it makes it into the next build…

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Bio Rifle Update @utgame

KazeoHin is still hard at work on his Bio Rifle for UT4, hoping to get it completed and in game before the end of the calendar year. He posted a screenshot in the forums showing the status of the low poly UVs. In addition to that, eightball_ posted a screenshot of his final paintover for the Bio Rifle. Some amazing community talent on display!

Eightball_’s paintover:

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Community Map Update on UC Hub

After two back-to-back builds that broke community maps, the Hub map list is slowly recovering. Here’s the current list of community Deathmatch maps added not counting the new Marketplace maps.

maps

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Unreal Engine 4.14 Released

Epic Games has released Unreal Engine 4.14 and as usual, it features a mind boggling array of new technology. The current build of Unreal Tournament is already at version 4.14 so it will be interesting to see some of the new technology be applied effectively to UT.

One of the interesting items that UT might be able to benefit from is the Automatic LOD Generation. Unreal Engine will now automatically reduce the polygon count of your meshes on the fly using quadratic mesh simplification.

For more information, check out the release notes HERE.

Auto LOD Generation in action:

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